Skip to content

Commit ca1288d

Browse files
committed
wip
1 parent f71f222 commit ca1288d

File tree

3 files changed

+0
-8
lines changed

3 files changed

+0
-8
lines changed

HelloVulkan/Header/UBOs.h

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -29,10 +29,6 @@ struct ShadowMapUBO
2929
alignas(16)
3030
glm::mat4 lightSpaceMatrices[ShadowConfig::CascadeCount];
3131
alignas(16)
32-
glm::mat4 orthoMatrices[ShadowConfig::CascadeCount];
33-
alignas(16)
34-
glm::mat4 viewMatrices[ShadowConfig::CascadeCount];
35-
alignas(16)
3632
glm::vec4 splitValues;
3733
alignas(16)
3834
glm::vec4 lightPosition;

HelloVulkan/Source/Pipelines/PipelineShadow.cpp

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -178,8 +178,6 @@ void PipelineShadow::CalculateCascade(
178178

179179
// Store split distance and matrix in cascade
180180
ubo->lightSpaceMatrices[a] = lightOrthoMatrix * lightViewMatrix;
181-
ubo->orthoMatrices[a] = lightOrthoMatrix;
182-
ubo->viewMatrices[a] = lightViewMatrix;
183181
ubo->splitValues[a] = (clipNear + splitDist * clipRange) * -1.0f;
184182

185183
lastSplitDist = cascadeSplits[a];

Shaders/ShadowMapping/UBO.glsl

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,8 +4,6 @@
44
struct ShadowUBO
55
{
66
mat4 lightSpaceMatrices[SHADOW_MAP_CASCADE_COUNT];
7-
mat4 orthoMatrices[SHADOW_MAP_CASCADE_COUNT];
8-
mat4 viewMatrices[SHADOW_MAP_CASCADE_COUNT];
97
vec4 splitDepths;
108
vec4 lightPosition;
119
float shadowMinBias;

0 commit comments

Comments
 (0)