@@ -180,6 +180,7 @@ export enum SAI_ACTIONS {
180180 WORLD_SCRIPT = 237 ,
181181 DISABLE_REWARD = 238 ,
182182 SET_ANIM_TIER = 239 ,
183+ SET_GOSSIP_MENU = 240 ,
183184}
184185export const SAI_ACTIONS_KEYS = getEnumKeys ( SAI_ACTIONS ) ;
185186export const SAI_ACTION_TOOLTIPS : Record < string , string > = { } ;
@@ -1213,14 +1214,14 @@ SAI_ACTION_PARAM2_NAMES[SAI_ACTIONS.SCRIPTED_SPAWN] = 'Minimum Spawn Timer';
12131214SAI_ACTION_PARAM3_NAMES [ SAI_ACTIONS . SCRIPTED_SPAWN ] = 'Maximum Spawn Timer' ;
12141215SAI_ACTION_PARAM4_NAMES [ SAI_ACTIONS . SCRIPTED_SPAWN ] = 'Respawn Delay' ;
12151216SAI_ACTION_PARAM5_NAMES [ SAI_ACTIONS . SCRIPTED_SPAWN ] = 'Corpse Delay' ;
1216- SAI_ACTION_PARAM5_NAMES [ SAI_ACTIONS . SCRIPTED_SPAWN ] = 'Dont Despawn' ;
1217+ SAI_ACTION_PARAM6_NAMES [ SAI_ACTIONS . SCRIPTED_SPAWN ] = 'Dont Despawn' ;
12171218SAI_ACTION_PARAM1_TOOLTIPS [ SAI_ACTIONS . SCRIPTED_SPAWN ] =
12181219 '0: Disable Respawn and await script; 1: Respawn Once; 2: Respawn and Enable Respawning' ;
12191220SAI_ACTION_PARAM2_TOOLTIPS [ SAI_ACTIONS . SCRIPTED_SPAWN ] = 'Delay in seconds until first spawn, if 0 respawn immediately' ;
12201221SAI_ACTION_PARAM3_TOOLTIPS [ SAI_ACTIONS . SCRIPTED_SPAWN ] = 'Delay in seconds until first spawn, if 0 respawn immediately' ;
12211222SAI_ACTION_PARAM4_TOOLTIPS [ SAI_ACTIONS . SCRIPTED_SPAWN ] = 'Delay in seconds to respawn after corpse is removed, if 0 use DB values' ;
12221223SAI_ACTION_PARAM5_TOOLTIPS [ SAI_ACTIONS . SCRIPTED_SPAWN ] = 'Delay in seconds until the corpse despawns, if 0 use default' ;
1223- SAI_ACTION_PARAM5_TOOLTIPS [ SAI_ACTIONS . SCRIPTED_SPAWN ] = 'if 1, will not despawn when state = 0' ;
1224+ SAI_ACTION_PARAM6_TOOLTIPS [ SAI_ACTIONS . SCRIPTED_SPAWN ] = 'if 1, will not despawn when state = 0' ;
12241225
12251226// SMART_ACTION_SET_SCALE
12261227SAI_ACTION_TOOLTIPS [ SAI_ACTIONS . SET_SCALE ] = 'Sets the scale for the targeted creatures' ;
@@ -1327,3 +1328,7 @@ SAI_ACTION_PARAM2_TOOLTIPS[SAI_ACTIONS.DISABLE_REWARD] = '1 = enabled 0 = disabl
13271328SAI_ACTION_TOOLTIPS [ SAI_ACTIONS . SET_ANIM_TIER ] = 'Allows to set animation tier for a creature.' ;
13281329SAI_ACTION_PARAM1_NAMES [ SAI_ACTIONS . SET_ANIM_TIER ] = 'Anim Tier' ;
13291330SAI_ACTION_PARAM1_TOOLTIPS [ SAI_ACTIONS . SET_ANIM_TIER ] = '0 = Ground, 1 = Swim, 2 = Hover, 3 = Fly, 4 = Submerged' ;
1331+
1332+ // SMART_ACTION_SET_GOSSIP_MENU
1333+ SAI_ACTION_TOOLTIPS [ SAI_ACTIONS . SET_GOSSIP_MENU ] = 'Modifies the gossip menu ID of the target.' ;
1334+ SAI_ACTION_PARAM1_NAMES [ SAI_ACTIONS . SET_GOSSIP_MENU ] = 'GossipMenuId' ;
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