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fix(Core/Unit): disable Travelers Tundra Mammoth exit offset for Players
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src/server/game/Entities/Unit/Unit.cpp

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@@ -19807,6 +19807,10 @@ void Unit::_ExitVehicle(Position const* exitPosition)
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else if (seatAddon->ExitParameter == VehicleExitParameters::VehicleExitParamDest)
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pos.Relocate({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
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}
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// Traveler's Tundra Mammoth hack: overwrite seat exit position with vehicle position for players
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if (player && vehicle->GetVehicleInfo() && (vehicle->GetVehicleInfo()->m_ID == 312 || vehicle->GetVehicleInfo()->m_ID == 313))
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pos = vehicleBase->GetPosition();
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}
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AddUnitState(UNIT_STATE_MOVE);

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