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For anyone interested in this module, it's a good basis but it's far from being good at the moment. Just a few suggestions coming to my mind right now
- Each zone is empty, deprived of NPCs, gameobjects etc... The zones could have NPCs already spawned for the guilds. It would require quite a lot of "world building" to fill all the zones with the same NPCs.
- Other solution: give the player the ability to spawn NPCs and gameobjects with items/spells, more flexibility, more customization, less worldbuilding work but harder to implement
- A zone should be buyable only for X time, configurable in the conf. Then can be bought again before the timer ends for the guild members. Default: 1 month
- Maybe add the possibility of phasing like in the other mod-guildhouse ? but could be simply a config option as the absence of phasing (and the limited amount of zones) is also quite interesting
- Allow the user to buy the zones with a custom currency/token instead of gold (configurable or have the vendor sell the tokens against gold)
- Put an innkeeper for hearthstones :P and put a portal to go back
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enhancementNew feature or requestNew feature or request