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| 1 | +/******************************************************************************* |
| 2 | + * Copyright (c) 2026 Johannes Kepler University Linz |
| 3 | + * |
| 4 | + * This program and the accompanying materials are made available under the |
| 5 | + * terms of the Eclipse Public License 2.0 which is available at |
| 6 | + * http://www.eclipse.org/legal/epl-2.0. |
| 7 | + * |
| 8 | + * SPDX-License-Identifier: EPL-2.0 |
| 9 | + * |
| 10 | + * Contributors: |
| 11 | + * Alois Zoitl - initial API and implementation |
| 12 | + *******************************************************************************/ |
| 13 | + |
| 14 | +package org.eclipse.draw2d.colors; |
| 15 | + |
| 16 | +import org.eclipse.swt.SWT; |
| 17 | +import org.eclipse.swt.graphics.Color; |
| 18 | +import org.eclipse.swt.graphics.RGB; |
| 19 | + |
| 20 | +/** |
| 21 | + * Represents a color in the HSL (Hue, Saturation, Lightness) color space. |
| 22 | + * |
| 23 | + * @param h The color hue in degrees, in the range {@code [0.0, 360.0)}. 0 is |
| 24 | + * red, 120 is green, and 240 is blue. |
| 25 | + * @param s The intensity of the color, in the range {@code [0.0, 1.0]}. 0.0 is |
| 26 | + * grayscale and 1.0 is fully saturated. |
| 27 | + * @param l The brightness of the color, in the range {@code [0.0, 1.0]}. 0.0 is |
| 28 | + * black, 0.5 is the pure color, and 1.0 is white. |
| 29 | + * |
| 30 | + * @since 3.22 |
| 31 | + */ |
| 32 | +public record HSLColor(double h, double s, double l) { |
| 33 | + |
| 34 | + private static final double MAX_RGB_VALUE = 255.0; |
| 35 | + |
| 36 | + public HSLColor { |
| 37 | + if (h < 0 || h > 360) { |
| 38 | + SWT.error(SWT.ERROR_INVALID_ARGUMENT); |
| 39 | + } |
| 40 | + if (s < 0 || s > 1.0) { |
| 41 | + SWT.error(SWT.ERROR_INVALID_ARGUMENT); |
| 42 | + } |
| 43 | + if (l < 0 || l > 1.0) { |
| 44 | + SWT.error(SWT.ERROR_INVALID_ARGUMENT); |
| 45 | + } |
| 46 | + } |
| 47 | + |
| 48 | + /** |
| 49 | + * Create a darker version of the color. |
| 50 | + * |
| 51 | + * @param percentage The percentage how much darker the color should be |
| 52 | + * (0.0..1.0). |
| 53 | + * @return The lighter color |
| 54 | + */ |
| 55 | + public HSLColor darker(double percentage) { |
| 56 | + double newL = l * (1 - Math.max(0.0, Math.min(1.0, percentage))); |
| 57 | + return new HSLColor(h, s, newL); |
| 58 | + } |
| 59 | + |
| 60 | + /** |
| 61 | + * Test if the given color is dark. |
| 62 | + * |
| 63 | + * This can be used to identify dark mode or find the right contrast color |
| 64 | + * (e.g., white text on dark background or opposite). |
| 65 | + * |
| 66 | + * @return True of the lightness value is below 0.5 |
| 67 | + */ |
| 68 | + public boolean isDark() { |
| 69 | + return l < 0.5; |
| 70 | + } |
| 71 | + |
| 72 | + /** |
| 73 | + * Create a lighter version of the color. |
| 74 | + * |
| 75 | + * @param percentage The percentage how much lighter the color should be |
| 76 | + * (0.0..1.0). |
| 77 | + * @return The lighter color |
| 78 | + */ |
| 79 | + public HSLColor ligher(double percentage) { |
| 80 | + double newL = l * (1 - l) * Math.max(0.0, Math.min(1.0, percentage)); |
| 81 | + return new HSLColor(h, s, newL); |
| 82 | + } |
| 83 | + |
| 84 | + /** |
| 85 | + * Transforms the RGB color into the according HSL color space. |
| 86 | + * |
| 87 | + * @param col The RGB color to be transformed. |
| 88 | + * @return The color in HSL space. |
| 89 | + */ |
| 90 | + public static HSLColor fromColor(Color col) { |
| 91 | + return fromRGB(col.getRed(), col.getGreen(), col.getBlue()); |
| 92 | + } |
| 93 | + |
| 94 | + /** |
| 95 | + * Transforms the RGB color into the according HSL color space. |
| 96 | + * |
| 97 | + * @param rgb The RGB color to be transformed. |
| 98 | + * @return The color in HSL space. |
| 99 | + */ |
| 100 | + public static HSLColor fromRGB(RGB rgb) { |
| 101 | + return fromRGB(rgb.red, rgb.green, rgb.blue); |
| 102 | + } |
| 103 | + |
| 104 | + /** |
| 105 | + * Transforms the RGB color into the according HSL color space. |
| 106 | + * |
| 107 | + * The used algorithm is based on the Book: Computer Graphics: Principles and |
| 108 | + * Practice in C. James D. Foley, Andries van Dam, Steven K. Feiner, John F. |
| 109 | + * Hughes, 2nd Edition, Published Aug 4, 1995 by Addison-Wesley Professional. |
| 110 | + * ISBN-13: 978-0-201-84840-3 |
| 111 | + * |
| 112 | + * @param r The red component of the source color (0..255). |
| 113 | + * @param g The green component of the source color (0..255). |
| 114 | + * @param b The blue component of the source color (0..255). |
| 115 | + * @return The color in HSL color space. |
| 116 | + */ |
| 117 | + public static HSLColor fromRGB(int r, int g, int b) { |
| 118 | + final double rRel = r / MAX_RGB_VALUE; |
| 119 | + final double gRel = g / MAX_RGB_VALUE; |
| 120 | + final double bRel = b / MAX_RGB_VALUE; |
| 121 | + final double max = Math.max(Math.max(rRel, gRel), bRel); |
| 122 | + final double min = Math.min(Math.min(rRel, gRel), bRel); |
| 123 | + |
| 124 | + double h = 0.0; |
| 125 | + double s = 0.0; |
| 126 | + double l = (max + min) / 2.0; |
| 127 | + |
| 128 | + if (max != min) { |
| 129 | + // we are not just grey |
| 130 | + final double delta = max - min; |
| 131 | + |
| 132 | + if (l <= 0.5) { |
| 133 | + s = (delta / (max + min)); |
| 134 | + } else { |
| 135 | + s = (delta / (2.0 - (max + min))); |
| 136 | + } |
| 137 | + |
| 138 | + if (Math.abs(max - rRel) <= Double.MIN_VALUE) { // how to check equality for doubles |
| 139 | + h = (gRel - bRel) / delta; |
| 140 | + } else if (Math.abs(max - gRel) <= Double.MIN_VALUE) { |
| 141 | + h = 2.0 + ((bRel - rRel) / delta); |
| 142 | + } else if (Math.abs(max - bRel) <= Double.MIN_VALUE) { |
| 143 | + h = 4.0 + ((rRel - gRel) / delta); |
| 144 | + } |
| 145 | + h *= 60.0; |
| 146 | + |
| 147 | + if (h < 0.0) { |
| 148 | + h += 360.0; |
| 149 | + } |
| 150 | + } |
| 151 | + return new HSLColor(h, s, l); |
| 152 | + } |
| 153 | + |
| 154 | + /** |
| 155 | + * Transforms the HSL color into the according RGB color space. |
| 156 | + * |
| 157 | + * @return The color in RGB color space. |
| 158 | + */ |
| 159 | + public Color toColor() { |
| 160 | + return new Color(toRGB()); |
| 161 | + } |
| 162 | + |
| 163 | + /** |
| 164 | + * Transforms the HSL color into the according RGB color space. |
| 165 | + * |
| 166 | + * The used algorithm is based on the Book: Computer Graphics: Principles and |
| 167 | + * Practice in C. James D. Foley, Andries van Dam, Steven K. Feiner, John F. |
| 168 | + * Hughes, 2nd Edition, Published Aug 4, 1995 by Addison-Wesley Professional. |
| 169 | + * ISBN-13: 978-0-201-84840-3 |
| 170 | + * |
| 171 | + * @return The color in RGB color space. |
| 172 | + */ |
| 173 | + public RGB toRGB() { |
| 174 | + final RGB retVal = new RGB(0, 0, 0); |
| 175 | + |
| 176 | + if (s == 0.0) { |
| 177 | + if (h == 0.0) { |
| 178 | + retVal.red = retVal.green = retVal.blue = (int) (l * MAX_RGB_VALUE); |
| 179 | + } else { |
| 180 | + // in the achromatic (grey) case h must not have a value |
| 181 | + SWT.error(SWT.ERROR_INVALID_ARGUMENT); |
| 182 | + } |
| 183 | + } else { |
| 184 | + final double m2 = ((l <= 0.5) ? (l * (1.0 + s)) : ((l + s) - (l * s))); |
| 185 | + final double m1 = (2.0 * l) - m2; |
| 186 | + |
| 187 | + retVal.red = hslValue(m1, m2, h + 120.0); |
| 188 | + retVal.green = hslValue(m1, m2, h); |
| 189 | + retVal.blue = hslValue(m1, m2, h - 120.0); |
| 190 | + } |
| 191 | + return retVal; |
| 192 | + } |
| 193 | + |
| 194 | + private static int hslValue(final double m1, final double m2, double hue) { |
| 195 | + double retVal = m1; |
| 196 | + |
| 197 | + if (hue > 360.0) { |
| 198 | + hue -= 360.0; |
| 199 | + } else if (hue < 0.0) { |
| 200 | + hue += 360.0; |
| 201 | + } |
| 202 | + |
| 203 | + if (hue < 60.0) { |
| 204 | + retVal = m1 + (((m2 - m1) * hue) / 60.0); |
| 205 | + } else if (hue < 180.0) { |
| 206 | + retVal = m2; |
| 207 | + } else if (hue < 240.0) { |
| 208 | + retVal = m1 + (((m2 - m1) * (240.0 - hue)) / 60.0); |
| 209 | + } |
| 210 | + |
| 211 | + return (int) (MAX_RGB_VALUE * retVal); |
| 212 | + } |
| 213 | +} |
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