-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathlonelyNight.html
More file actions
102 lines (95 loc) · 4.14 KB
/
lonelyNight.html
File metadata and controls
102 lines (95 loc) · 4.14 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
<!DOCTYPE html>
<html lang="en">
<head>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Sage Brielle - Lonely Night</title>
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&display=swap" rel="stylesheet">
<link rel="stylesheet" href="portfolio.css">
</head>
</head>
<body>
<nav class="nav">
<div class="nav-container">
<a href="index.html" class="nav-logo">Sage Brielle</a>
<div class="nav-links">
<a href="work.html">Work</a>
<a href="about.html">About</a>
<a href="#contact">Contact</a>
</div>
</div>
</nav>
<main class="project-page">
<div class="project-hero">
<img src="img/LonelyNightMozStill2.png" alt="Screenshot of Lonely Night Mozilla Hubs room">
</div>
<div class="container">
<article class="project-content">
<header class="project-header">
<h1>Lonely Night</h1>
<div class="project-meta">
<div class="tags">
<span class="tag">Unity</span>
<span class="tag">Mozilla Hubs</span>
<span class="tag">XR</span>
</div>
<time style="text-align: right;">Completed: April 2024 (Mozilla) <br>
August 2024 (Unity)</time>
</div>
</header>
<section class="project-overview">
<h2>Overview</h2>
<p>Lonely Night is an ongoing project that I started in Mozilla Hubs and later ported in to Unity.
Based on a dream I had, it is a VR space that is meant to evoke a sense of loneliness and longing
through the imagery of an ongoing party that is impossible to interact with.
</p>
</section>
<section class="project-gallery">
<h2>Gallery</h2>
<div class="gallery-grid">
<div>
<img src="img/LonelyNightMozStill.png" alt="Screenshot of Lonely Night Mozilla Hubs room">
<img src="img/LonelyNightMozStill2.png" alt="Screenshot of Lonely Night Mozilla Hubs room">
</div>
<div>
<img src="img/LonelyNightUnityGIF.gif" alt="GIF of Lonely Night Unity version">
</div>
</section>
<section class="project-process">
<h2>Development Process</h2>
<div class="process-steps">
<div class="process-step">
<h3>Mozilla Hubs</h3>
<p>
</div>
<div class="process-step">
<h3>Unity Engine</h3>
<p>
</p>
</div>
</div>
</section>
<!-- <section class="project-tech">
<h2>Technical Details</h2>
<ul class="tech-list">
<li>
<h3>Shader Development</h3>
<p>Description of shader techniques used...</p>
</li>
<!-- Add more technical details -->
<!-- </ul>
</section> -->
</article>
<!-- <aside class="project-navigation">
<h2>More Projects</h2>
<div class="related-projects"> -->
<!-- Add links to other projects -->
<!-- </div>
</aside> -->
</div>
</main>
</body>
</html>