List view
Build a game engine using a Linux kernel as the framework. The Beta will include: - [ ] A WSL launch command to (if not already installed) install Docker (version TBD) - [ ] A docker container with the Debian 11 kernel (debian:latest). Debian has been chosen since it is lightweight and common. - [ ] A Dockerfile to provision the container with: - [ ] Needed updates and binary tools - [ ] A command to allow the gameStart script to launch automatically (candidate is ~/.bashrc) - [ ] A docker container with Debian 11 kernel for build environment - [ ] A Dockerfile to provision the build container with: - [ ] Needed updates and binary tools (g++, mainly) - [ ] A command to retrieve the built files to host - [ ] Required build files to build the game - [ ] A script to launch game files according to the central game register - [ ] A central game register to keep track of game info (Player, Stage, Level, etc) - [ ] A .ini file to configure game features - [ ] JSON files for each Stage/Level. We will start with Stage1, Levels 1, 2 and 3 - These JSON files will contain the storyline scripts
Overdue by 3 year(s)•Due by July 1, 2022•1/12 issues closed