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fix: remove old comment
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src/bunit.core/TestContextBase.cs

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@@ -91,9 +91,6 @@ protected virtual void Dispose(bool disposing)
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renderer.Dispose();
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}
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// Ignore the async task as GetAwaiter().GetResult() can cause deadlock
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// and implementing IAsyncDisposable in TestContext will be a breaking change.
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//
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// NOTE: This has to be called before Services.Dispose().
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// If there are IAsyncDisposable services registered, calling Dispose first
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// causes the service provider to throw an exception.

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