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Instance log support #1068

@EliphasNUIT

Description

@EliphasNUIT

Outside of general bug fixes and polish, things are working fine.
Everything needs to be tested, the current volume of instance logs is quite low.

Current status:

  • Player instance splitting by swap/subgroup/spec done.
  • Fractals are only missing Lonely tower.
  • Strikes are not supported, TODO.
  • WvW instance logs are done, encounters are delimited by sequences of SquadEnter/Exit combat events.
  • Raids are done.
  • A basic encounter selector has been implemented on HTML. Restricts available phases and players to the ones relevant to that encounter. Same for combat replay + animation is limited to the time window defined by the encounter. Basically, once an encounter is selected, the html looks exactly like a traditional boss log.
  • The EI JSON is fully updated with necessary infos.
  • Added "Arena" decorations, migrated everything to it. Allows using individual CR maps in instance logs.
  • Logic (Player, NPC and environment) CR decorations work properly.
  • Instance buffs are now fully supported.
  • Implemented player weapons on a time frame.

Not working:

  • Achievement eligibility mechanics, no idea for that one for now. done (3.17)
  • Improve consumable tab on the HTML to show consumables with which a phase was started. done

To consider:

  • Introduction of events/encounters no currently tracked properly, or at all, via boss logs: Triple Guardians and Spirit Ball mini game in W1, Full Cold War, Toy Factory/Ooze and Sand shard in W6, Gate in W7, Champions in Nayos, Dolyak escort + base defense in Balrior, etc.
  • Targetless, currently set globally on a log, would need to be ported to Encounter/Instance Phase data like mode, start status and success. No studies regarding supporting it on HTML have been done at this time.

Need a continous supply of weekly instances logs for testing + checking bug fixes on ArcDPS' side.

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