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Justin
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I have no idea.
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SharpDL/SharpDL.csproj

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<Project Sdk="Microsoft.NET.Sdk" ToolsVersion="Current">
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<PropertyGroup>
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<Description>SharpDL aims to provide a managed, cross-platform, simple framework with graphics, input, audio, and event systems using SDL2. Games created with this library should strive to be lightweight and portable. Currently, SharpDL only supports utilizing the built-in SDL 2D rendering system and does not support any OpenGL bindings.</Description>
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<VersionPrefix>2.0.12</VersionPrefix>
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<VersionPrefix>2.0.13</VersionPrefix>
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<Authors>Justin Skiles</Authors>
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<AssemblyName>SharpDL</AssemblyName>
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<PackageId>SharpDL</PackageId>
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<TargetFramework>netstandard2.0</TargetFramework>
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<Platforms>x64</Platforms>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<Configurations>Debug;Release;Azure Pipelines Build</Configurations>
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<Configurations>Debug;Release</Configurations>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Azure Pipelines Build|x64'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PlatformTarget>x64</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Iconic.Zlib.Netstandard" Version="1.0.0" />
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<PackageReference Include="SharpDL-SDL2-CS" Version="1.0.9" />

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