11using System ;
22using System . Collections . Generic ;
3- using System . Linq ;
4- using System . Text ;
5- using System . Threading . Tasks ;
63
74namespace Steam . Models . DOTA2
85{
96 public class MatchHistoryBySequenceNumberMatchModel
107 {
118 public IList < MatchHistoryBySequenceNumberMatchPlayerModel > Players { get ; set ; }
12-
9+
1310 public bool RadiantWin { get ; set ; }
14-
11+
1512 public uint Duration { get ; set ; }
16-
13+
1714 public DateTime StartTime { get ; set ; }
18-
15+
1916 public ulong MatchId { get ; set ; }
20-
17+
2118 public ulong MatchSequenceNumber { get ; set ; }
2219
2320 public TowerState TowerStatesRadiant { get { return new TowerState ( TowerStatusRadiant ) ; } }
24-
21+
2522 public uint TowerStatusRadiant { get ; set ; }
2623
2724 public TowerState TowerStatesDire { get { return new TowerState ( TowerStatusRadiant ) ; } }
@@ -35,29 +32,29 @@ public class MatchHistoryBySequenceNumberMatchModel
3532 public BarracksState BarracksStatesDire { get { return new BarracksState ( BarracksStatusDire ) ; } }
3633
3734 public uint BarracksStatusDire { get ; set ; }
38-
35+
3936 public uint Cluster { get ; set ; }
40-
37+
4138 public DateTime FirstBloodTime { get ; set ; }
42-
39+
4340 public uint LobbyType { get ; set ; }
44-
41+
4542 public uint HumanPlayers { get ; set ; }
46-
43+
4744 public uint LeagueId { get ; set ; }
48-
45+
4946 public uint PositiveVotes { get ; set ; }
50-
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5148 public uint NegativeVotes { get ; set ; }
52-
49+
5350 public uint GameMode { get ; set ; }
54-
51+
5552 public uint Flags { get ; set ; }
56-
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5754 public uint Engine { get ; set ; }
58-
55+
5956 public uint RadiantScore { get ; set ; }
60-
57+
6158 public uint DireScore { get ; set ; }
6259 }
6360}
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