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p2_udp_connect.rs
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139 lines (106 loc) · 4.71 KB
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use test_programs::wasi::sockets::network::{
ErrorCode, IpAddress, IpAddressFamily, IpSocketAddress, Network,
};
use test_programs::wasi::sockets::udp::UdpSocket;
const SOME_PORT: u16 = 47; // If the tests pass, this will never actually be connected to.
fn test_udp_connect_disconnect_reconnect(net: &Network, family: IpAddressFamily) {
let unspecified_addr = IpSocketAddress::new(IpAddress::new_unspecified(family), 0);
let remote1 = IpSocketAddress::new(IpAddress::new_loopback(family), 4321);
let remote2 = IpSocketAddress::new(IpAddress::new_loopback(family), 4320);
let client = UdpSocket::new(family).unwrap();
client.blocking_bind(&net, unspecified_addr).unwrap();
_ = client.stream(None).unwrap();
assert_eq!(client.remote_address(), Err(ErrorCode::InvalidState));
_ = client.stream(None).unwrap();
assert_eq!(client.remote_address(), Err(ErrorCode::InvalidState));
_ = client.stream(Some(remote1)).unwrap();
assert_eq!(client.remote_address(), Ok(remote1));
_ = client.stream(Some(remote1)).unwrap();
assert_eq!(client.remote_address(), Ok(remote1));
_ = client.stream(Some(remote2)).unwrap();
assert_eq!(client.remote_address(), Ok(remote2));
_ = client.stream(None).unwrap();
assert_eq!(client.remote_address(), Err(ErrorCode::InvalidState));
_ = client.stream(Some(remote1)).unwrap();
assert_eq!(client.remote_address(), Ok(remote1));
}
/// `0.0.0.0` / `::` is not a valid remote address in WASI.
fn test_udp_connect_unspec(net: &Network, family: IpAddressFamily) {
let addr = IpSocketAddress::new(IpAddress::new_unspecified(family), SOME_PORT);
let sock = UdpSocket::new(family).unwrap();
sock.blocking_bind_unspecified(&net).unwrap();
assert!(matches!(
sock.stream(Some(addr)),
Err(ErrorCode::InvalidArgument)
));
}
/// 0 is not a valid remote port.
fn test_udp_connect_port_0(net: &Network, family: IpAddressFamily) {
let addr = IpSocketAddress::new(IpAddress::new_loopback(family), 0);
let sock = UdpSocket::new(family).unwrap();
sock.blocking_bind_unspecified(&net).unwrap();
assert!(matches!(
sock.stream(Some(addr)),
Err(ErrorCode::InvalidArgument)
));
}
/// Connect should validate the address family.
fn test_udp_connect_wrong_family(net: &Network, family: IpAddressFamily) {
let wrong_ip = match family {
IpAddressFamily::Ipv4 => IpAddress::IPV6_LOOPBACK,
IpAddressFamily::Ipv6 => IpAddress::IPV4_LOOPBACK,
};
let remote_addr = IpSocketAddress::new(wrong_ip, SOME_PORT);
let sock = UdpSocket::new(family).unwrap();
sock.blocking_bind_unspecified(&net).unwrap();
assert!(matches!(
sock.stream(Some(remote_addr)),
Err(ErrorCode::InvalidArgument)
));
}
/// Socket must be explicitly bound before connecting.
fn test_udp_connect_without_bind(family: IpAddressFamily) {
let remote_addr = IpSocketAddress::new(IpAddress::new_loopback(family), SOME_PORT);
let sock = UdpSocket::new(family).unwrap();
assert!(matches!(
sock.stream(Some(remote_addr)),
Err(ErrorCode::InvalidState)
));
}
fn test_udp_connect_dual_stack(net: &Network) {
// Set-up:
let v4_server = UdpSocket::new(IpAddressFamily::Ipv4).unwrap();
v4_server
.blocking_bind(&net, IpSocketAddress::new(IpAddress::IPV4_LOOPBACK, 0))
.unwrap();
let v4_server_addr = v4_server.local_address().unwrap();
let v6_server_addr =
IpSocketAddress::new(IpAddress::IPV4_MAPPED_LOOPBACK, v4_server_addr.port());
// Tests:
let v6_client = UdpSocket::new(IpAddressFamily::Ipv6).unwrap();
v6_client.blocking_bind_unspecified(&net).unwrap();
// Connecting to an IPv4 address on an IPv6 socket should fail:
assert!(matches!(
v6_client.stream(Some(v4_server_addr)),
Err(ErrorCode::InvalidArgument)
));
// Connecting to an IPv4-mapped-IPv6 address on an IPv6 socket should fail:
assert!(matches!(
v6_client.stream(Some(v6_server_addr)),
Err(ErrorCode::InvalidArgument)
));
}
fn main() {
let net = Network::default();
test_udp_connect_disconnect_reconnect(&net, IpAddressFamily::Ipv4);
test_udp_connect_disconnect_reconnect(&net, IpAddressFamily::Ipv6);
test_udp_connect_unspec(&net, IpAddressFamily::Ipv4);
test_udp_connect_unspec(&net, IpAddressFamily::Ipv6);
test_udp_connect_port_0(&net, IpAddressFamily::Ipv4);
test_udp_connect_port_0(&net, IpAddressFamily::Ipv6);
test_udp_connect_wrong_family(&net, IpAddressFamily::Ipv4);
test_udp_connect_wrong_family(&net, IpAddressFamily::Ipv6);
test_udp_connect_without_bind(IpAddressFamily::Ipv4);
test_udp_connect_without_bind(IpAddressFamily::Ipv6);
test_udp_connect_dual_stack(&net);
}