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foodmap.cpp
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110 lines (90 loc) · 2.6 KB
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#include "foodmap.h"
FoodMap::FoodMap()
{
}
FoodMap::~FoodMap()
{
this->clear();
}
void FoodMap::update()
{
this->remove_empty_food();
}
void FoodMap::clear()
{
foodList.clear();
}
void FoodMap::eat_food(int i)
{
foodList[i].decrement_food();
}
void FoodMap::remove_empty_food()
{
for (int i{0}; i < foodList.size(); i++)
{
if (foodList[i].get_strength() <= 0)
{
foodList.erase(foodList.begin()+i);
}
}
}
void FoodMap::populate_food(int amountOfFood)
{
for (int i{0}; i < amountOfFood; i++)
{
Food tempFood;
foodList.push_back(tempFood);
create_9_by_9_food_square(tempFood.get_x_coordinate(), tempFood.get_y_coordinate());
}
foodList.resize(amountOfFood * amountOfExtraFood);
}
void FoodMap::add_user_food(double x, double y)
{
Food tempFood(x,y);
foodList.push_back(tempFood);
this->create_9_by_9_food_square(x,y);
}
void FoodMap::create_9_by_9_food_square(double xCor, double yCor)
{
int foodSpacer{8};
Food tempFood1(xCor + foodSpacer, yCor);
Food tempFood2(xCor + foodSpacer, yCor + foodSpacer);
Food tempFood3(xCor - foodSpacer, yCor);
Food tempFood4(xCor - foodSpacer, yCor - foodSpacer);
Food tempFood5(xCor, yCor + foodSpacer);
Food tempFood6(xCor + foodSpacer, yCor - foodSpacer);
Food tempFood7(xCor - foodSpacer, yCor + foodSpacer);
Food tempFood8(xCor, yCor - foodSpacer);
foodList.push_back(tempFood1);
foodList.push_back(tempFood2);
foodList.push_back(tempFood3);
foodList.push_back(tempFood4);
foodList.push_back(tempFood5);
foodList.push_back(tempFood6);
foodList.push_back(tempFood7);
foodList.push_back(tempFood8);
}
void FoodMap::create_sushi_roll(double xCor, double yCor)
{
int foodSpacer{6};
Food tempFood(xCor, yCor);
Food tempFood1(xCor, yCor + foodSpacer);
Food tempFood2(xCor, yCor + foodSpacer * 2);
Food tempFood3(xCor, yCor + foodSpacer * 3);
Food tempFood4(xCor, yCor + foodSpacer * 4);
Food tempFood5(xCor, yCor + foodSpacer * 5);
Food tempFood6(xCor, yCor + foodSpacer * 6);
Food tempFood7(xCor, yCor + foodSpacer * 7);
foodList.push_back(tempFood);
foodList.push_back(tempFood1);
foodList.push_back(tempFood2);
foodList.push_back(tempFood3);
foodList.push_back(tempFood4);
foodList.push_back(tempFood5);
foodList.push_back(tempFood6);
foodList.push_back(tempFood7);
}
const std::vector<Food>& FoodMap::get_food() const
{
return foodList;
}