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readme update removing the format image to reduce visual noise
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README.md

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@@ -5,16 +5,15 @@ Video preview of how it works: https://x.com/bandinopla/status/19101074255893301
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*remember it is in alpha state, errors might occur, check the console and report if you can*
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[![cover](/git-cover.png)](https://bandinopla.github.io/three.js-visual-node-editor/)
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[![cover](/git-cover.png)](https://bandinopla.github.io/three.js-visual-node-editor/)
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## **[!] Work in progress | Alpha state** <br/>
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Visual node editor, inspired by [Blender's shader editor](https://www.blender.org/), is a tool to visually build [Three.js](https://threejs.org/) materials using [Three.js-Shading-Language](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language). The socket proximity detection was inspired by [Kennedy Richard](https://x.com/KennedyRichard)'s [Nodezator's node editor](https://x.com/KennedyRichard/status/1823905562192449762)
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This node system outputs a single javascript file that contains the layout info (in case you want to re-edit it) and the actual exported materials:
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[![cover](output-format.png)](https://bandinopla.github.io/three.js-visual-node-editor/)
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### :bookmark_tabs: Read the [WIKI / Documentation](https://github.com/bandinopla/three.js-visual-node-editor/wiki) to collaborate!
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> short text, just an overview of the concepts. It is not a blob of text! The code is commented anyways.
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# Let's build this together!
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The idea is to let everybody add nodes and have this be the best shader node editor in the galaxy. To do so, you must check the [Three.js-Shading-Language Docs](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language) to know how to implement the TSL sintax.
@@ -32,7 +31,7 @@ You can also fix bugs or improve the code/interface. Just clone and do a pull re
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- :warning: If
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- :warning: Declare & Assign variables
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- :no_entry: Ternary
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- :no_entry: Loop
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- :warning: Loop
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- :warning: Swizzle
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- NodeMaterial
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- :no_entry: fragmentNode

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