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.github/workflows/pages.yml

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push:
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branches:
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- main # Change this if your default branch is different (e.g., 'master')
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paths-ignore:
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- 'README.md' # Ignore changes to the README file
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# Permissions for deploying to gh-pages
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permissions:

README.md

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# three.js TSL Visual Node Editor
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![sdsad](/public/cover.png)
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### :rocket: [Launch Editor](https://bandinopla.github.io/three.js-visual-node-editor/) :rocket:
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[![cover](/public/cover.png)](https://bandinopla.github.io/three.js-visual-node-editor/)
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## **[!] Work in progress | Alpha state** <br/>
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Visual node editor, inspired by [Blender's shader editor](https://www.blender.org/), is a tool to visually build [Three.js](https://threejs.org/) materials using [Three.js-Shading-Language](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language). The socket proximity detection was inspired by [Kennedy Richard](https://x.com/KennedyRichard)'s [Nodezator's node editor](https://x.com/KennedyRichard/status/1823905562192449762)

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