@@ -14,23 +14,24 @@ var typoOff = 75;
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var canvas ;
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function setup ( ) {
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- canvas = createCanvas ( 180 , 130 ) ;
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+ canvas = createCanvas ( 180 , 130 ) ;
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+ canvas . parent ( '#logo' ) ;
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background ( 255 ) ;
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frameRate ( 15 ) ;
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smooth ( ) ;
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-
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+
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for ( var n = 2 ; n < numLines ; n ++ ) {
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myNoise . push ( n ) ;
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- myNoiseLetter . push ( n )
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-
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+ myNoiseLetter . push ( n ) ;
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+
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var mapN = floor ( map ( n , 0 , numLines - numLines / 3 , 0 , pX . length ) ) ;
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mapN = constrain ( mapN , 0 , pX . length ) ;
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myNoiseLetter [ n ] = mapN ;
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-
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- if ( n > numLines - numLines / 3 ) {
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- mapN = floor ( map ( n , numLines - numLines / 3 , numLines , pX . length - pX . length / 3 , pX . length / 6 ) ) ;
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- mapN = constrain ( mapN , 0 , pX . length ) ;
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- myNoiseLetter [ n ] = mapN ;
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+
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+ if ( n > numLines - numLines / 3 ) {
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+ mapN = floor ( map ( n , numLines - numLines / 3 , numLines , pX . length - pX . length / 3 , pX . length / 6 ) ) ;
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+ mapN = constrain ( mapN , 0 , pX . length ) ;
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+ myNoiseLetter [ n ] = mapN ;
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}
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}
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}
@@ -50,8 +51,7 @@ function draw() {
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if ( myNoiseLetter [ n ] < letterFill ) {
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myNoiseLetter [ n ] = letterFill ;
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- }
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- else if ( myNoiseLetter [ n ] > pX . length - letterFill ) {
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+ } else if ( myNoiseLetter [ n ] > pX . length - letterFill ) {
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myNoiseLetter [ n ] = pX . length - letterFill ;
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}
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@@ -60,8 +60,8 @@ function draw() {
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//var randDrop = random(100);
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//if (randDrop>99)continue;
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- if ( n > 4 && n < myNoise . length - 2 ) {
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- line ( pX [ myNoiseLetter [ n ] ] - typoOff , pY [ myNoiseLetter [ n ] ] - typoOff , myX [ myNoise [ n ] ] * leafGrow , myY [ myNoise [ n ] ] * leafGrow ) ;
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+ if ( n > 4 && n < myNoise . length - 2 ) {
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+ line ( pX [ myNoiseLetter [ n ] ] - typoOff , pY [ myNoiseLetter [ n ] ] - typoOff , myX [ myNoise [ n ] ] * leafGrow , myY [ myNoise [ n ] ] * leafGrow ) ;
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}
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stroke ( 0 ) ;
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fill ( 255 ) ;
@@ -70,11 +70,10 @@ function draw() {
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beginShape ( ) ;
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stroke ( 0 ) ;
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for ( var j = int ( - letterFill / 2 ) ; j < int ( letterFill / 2 ) - 1 ; j ++ ) {
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-
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+
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if ( abs ( ( pX [ myNoiseLetter [ n ] + j - 1 ] - typoOff ) - ( pX [ myNoiseLetter [ n ] + j ] - typoOff ) ) < 3 && abs ( ( pY [ myNoiseLetter [ n ] + j - 1 ] - typoOff ) - ( pY [ myNoiseLetter [ n ] + j ] - typoOff ) ) < 3 ) {
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vertex ( pX [ myNoiseLetter [ n ] + j - 1 ] - typoOff , pY [ myNoiseLetter [ n ] + j - 1 ] - typoOff ) ;
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- }
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- else {
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+ } else {
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endShape ( ) ;
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beginShape ( ) ;
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}
@@ -85,6 +84,6 @@ function draw() {
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strokeWeight ( .75 ) ;
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//if (randDrop>90)continue;
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- line ( myX [ myNoise [ n ] ] * leafGrow , myY [ myNoise [ n ] ] * leafGrow , myX [ myNoise [ n + 1 ] ] * leafGrow , myY [ myNoise [ n + 1 ] ] * leafGrow ) ;
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- }
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+ line ( myX [ myNoise [ n ] ] * leafGrow , myY [ myNoise [ n ] ] * leafGrow , myX [ myNoise [ n + 1 ] ] * leafGrow , myY [ myNoise [ n + 1 ] ] * leafGrow ) ;
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+ }
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}
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