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EdictFlags
This enumeration contains flags that can be set on entvars_t::flags.
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| Constant | Description | | --- | --- | --- | | FL_FLY | Changes the SV_Movestep() behavior to not need to be on ground. | | FL_SWIM | Changes the SV_Movestep() behavior to not need to be on ground (but stay in water). | | FL_CONVEYOR | If set, entities standing on this entity are moved as if this were a conveyor. | | FL_CLIENT | If set, this is a player. | | FL_INWATER | If set, this entity is in water. Only applies to players. | | FL_MONSTER | If set, this is a monster. | | FL_GODMODE | If set, this entity is invincible. Only applies to players. | | FL_NOTARGET | If set, this entity will not be targeted by monster AI. | | FL_SKIPLOCALHOST | Don't send entity to local host, it's predicting this entity itself. | | FL_ONGROUND | At rest / on the ground. | | FL_PARTIALGROUND | Not all corners are valid (e.g. standing on a ledge). | | FL_WATERJUMP | Player jumping out of water. | | FL_FROZEN | Player is frozen for 3rd person camera. | | FL_FAKECLIENT | Fake client, simulated server side; don't send network messages to them. | | FL_DUCKING | Player flag -- Player is fully crouched. | | FL_FLOAT | Apply floating force to this entity when in water. | | FL_GRAPHED | Worldgraph has this ent listed as something that blocks a connection. | | FL_IMMUNE_WATER | If set, players don't take drown damage. | | FL_IMMUNE_SLIME | If set, players don't take damage from slime. | | FL_IMMUNE_LAVA | If set, players don't take damage from lava. | | FL_PROXY | This is a spectator proxy (obsolete due to HLTV removal). | | FL_ALWAYSTHINK | Brush model flag -- call think every frame regardless of nextthink - ltime (for constantly changing velocity/path). Only affects entities that use MOVETYPE_PUSH. | | FL_BASEVELOCITY | Base velocity has been applied this frame (used to convert base velocity into momentum). | | FL_MONSTERCLIP | Only collide in with monsters who have FL_MONSTERCLIP set. | | FL_ONTRAIN | Player is controlling a train, so movement commands should be ignored on client during prediction. | | FL_WORLDBRUSH | Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something). | | FL_SPECTATOR | This client is a spectator, don't run touch functions, etc. | | FL_NOWEAPONS | This client is being denied weapon usage. | | FL_CUSTOMENTITY | This is a custom entity (beam). | | FL_KILLME | This entity is marked for death -- This allows the engine to kill ents at the appropriate time. | | FL_DORMANT | Entity is dormant, no updates to client. |
