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TE_ARMOR_RICOCHET

GeckoN edited this page Jan 27, 2017 · 4 revisions

Armor ricochet sprite and sound effect.

Parameters

Type Name Description
Vector pos Center point for the effect
uint8 scale Sprite scale * 0.1

API Function

void CUtility::Ricochet(const Vector& in vecPosition, float flScale)

NetworkMessage Function

void te_ricochet(Vector pos, uint8 scale=10, 
    NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
    NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
    m.WriteByte(TE_ARMOR_RICOCHET);
    m.WriteCoord(pos.x);
    m.WriteCoord(pos.y);
    m.WriteCoord(pos.z);
    m.WriteByte(scale);
    m.End();
}

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