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TE_BOUNCE

GeckoN edited this page Jan 27, 2017 · 6 revisions

This enumeration contains the kinds of sounds that brass created using CEntityFuncs::EjectBrass can make.

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| Constant | Description | | --- | --- | --- | | TE_BOUNCE_NULL | Don't play any sounds. | | TE_BOUNCE_SHELL | Plays "player/pl_shell%i.wav", where %i is a randomly selected value in the range [1, 3]. | | TE_BOUNCE_SHOTSHELL | Plays "weapons/sshell%i.wav", where %i is a randomly selected value in the range [1, 3]. |

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