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TE_BSPDECAL
GeckoN edited this page Jan 26, 2017
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4 revisions
Applies a decal to a world surface. Decals are referenced from the .bsp instead of decals.wad.
I've haven't been able to get this working - you can't load just any texture stored in the BSP. I guess it's possible g_EngineFuncs.DecalIndex() is not looking there.
| Type | Name | Description |
|---|---|---|
| Vector | pos | Center location of the decal. It needs to be witnin a few units of a surface. |
| string | decal | Decal name from the map .bsp |
No API function exists as of SC 5.02
void te_bspdecal(Vector pos, string decal="{handi",
NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
m.WriteByte(TE_BSPDECAL);
m.WriteCoord(pos.x);
m.WriteCoord(pos.y);
m.WriteCoord(pos.z);
m.WriteByte(g_EngineFuncs.DecalIndex(decal));
m.End();
}
