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trigger_observer

GeckoN edited this page Jan 31, 2017 · 4 revisions

This entity can send a player into observer mode.

It has 2 modes: square and sphere mode. In square mode, the minimum and maximum bounds are used to define a square. If a player intersects this square, they are sent into observer mode.

In sphere mode, the radius defines the sphere. If a player is inside this sphere, they are sent into observer mode.

Keyvalues

| Key | Type | Default | Description | | --- | --- | --- | | Trigger On Made Observer | target_destination | Target to trigger when a player is made an observer. The player is the activator. | | Mode | choices | Square | Which mode to use. Available choices are "Square" and "Sphere". | | Square mode Minimum bounds | vector | -32 -32 -32 | Minimum bounds to use in Square mode. | | Square mode Maximum bounds | vector | 32 32 32 | Maximum bounds to use in Square mode. | | Radius | float | 64 | Radius of the sphere in Sphere mode. |

Spawnflags

| Flag # | Flag | Default | Description | | --- | --- | --- | | 1 | Start On | 1 | Whether to start on or not. |

Notes

  1. Players will be respawned if observer mode is not active. (mp_observer_mode)
  2. Players may respawn without any weapon upon exiting observer mode.

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