@@ -134,7 +134,7 @@ public class GameConstants {
134134 public static final int BUILD_DISTANCE_SQUARED = 2 ;
135135
136136 /** The maximum number of rounds a message will exist for */
137- public static final int MESSAGE_ROUND_DURATION = 5 ; // TODO need to spec messages as a whole!
137+ public static final int MESSAGE_ROUND_DURATION = 5 ;
138138
139139 /** The maximum number of messages a robot can send per turn */
140140 public static final int MAX_MESSAGES_SENT_ROBOT = 1 ;
@@ -174,9 +174,6 @@ public class GameConstants {
174174 */
175175 public static final int HEALTH_GRAB_THRESHOLD = 0 ;
176176
177- /** The area effected by the cat's attack. */
178- public static final int CAT_ATTACK_AOE_RADIUS_SQUARED = 4 ; // TODO need to specify!
179-
180177 /** The cheese cost for upgrading a rat into a rat king */
181178 public static final int RAT_KING_UPGRADE_CHEESE_COST = 50 ;
182179
@@ -186,8 +183,6 @@ public class GameConstants {
186183 /** The cheese cost to place a tile of dirt */
187184 public static final int PLACE_DIRT_CHEESE_COST = 10 ;
188185
189- /** After this many turns, cats will begin moving if they haven't already. */
190- public static final int CAT_GRACE_PERIOD = 100 ;
191186
192187 // *********************************
193188 // ****** COMMUNICATION ************
@@ -199,8 +194,6 @@ public class GameConstants {
199194 /** The maximum value of an integer in the shared array and persistent array. */
200195 public static final int COMM_ARRAY_MAX_VALUE = 1023 ;
201196
202- /** The size of the persistent array. */
203- public static final int PERSISTENT_ARRAY_SIZE = 5 ;
204197
205198 // *********************************
206199 // ****** COOLDOWNS ****************
@@ -215,12 +208,7 @@ public class GameConstants {
215208 /**
216209 * The amount added to the turning cooldown counter when turning
217210 */
218- public static final int TURNING_COOLDOWN = 5 ; // TODO not sure
219-
220- /**
221- * The amount added to the movement cooldown counter when a king moves
222- */
223- public static final int DRAGGING_MOVEMENT_COOLDOWN = 15 ; // TODO need to specify!
211+ public static final int TURNING_COOLDOWN = 10 ;
224212
225213 /**
226214 * The amount added to the action cooldown counter after a king builds a robot
@@ -240,8 +228,7 @@ public class GameConstants {
240228 public static final int DIG_COOLDOWN = 25 ;
241229
242230 /**
243- * The multiplier to the cooldowns when carrying another robot; TODO increases
244- * exponentially when >1 robot is carried?
231+ * The multiplier to the cooldowns when carrying another robot
245232 */
246233 public static final double CARRY_COOLDOWN_MULTIPLIER = 1.5 ;
247234
@@ -252,9 +239,7 @@ public class GameConstants {
252239 public static final int MAX_CARRY_DURATION = 10 ;
253240
254241 /**
255- * The total number turns a rat can travel for while thrown (rats are stunned
256- * while
257- * thrown)
242+ * The total number turns a rat can travel for while thrown (rats are stunned while thrown)
258243 */
259244 public static final int THROW_DURATION = 4 ;
260245
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