Skip to content

Commit f931ea0

Browse files
committed
Increased input caps, fixed Explosion preset
1 parent e8a0cf6 commit f931ea0

File tree

2 files changed

+11
-11
lines changed

2 files changed

+11
-11
lines changed

lib/presets/Explode.py

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ def execute():
1717
ag.xOrient = 0.0
1818
ag.yOrient = 0.0
1919
ag.orientRandom = 50.0
20-
ag.layerHeight = 15.0
20+
ag.layerHeight = 1000.0
2121
ag.buildType = 'Disassemble'
2222
ag.invertBuild = False
2323
return None

ui/aglist_attrs.py

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -70,7 +70,7 @@ class AssemblMe_AnimatedGroups(bpy.types.PropertyGroup):
7070
description="Height of the bounding box that selects objects for each frame in animation",
7171
unit="LENGTH",
7272
subtype="DISTANCE",
73-
min=0.0001, max=100,
73+
min=0.0001, max=1000,
7474
precision=4,
7575
default=.1)
7676

@@ -100,40 +100,40 @@ class AssemblMe_AnimatedGroups(bpy.types.PropertyGroup):
100100
locationRandom = FloatProperty(
101101
name="Randomize",
102102
description="Randomize object location offset",
103-
min=0.0, max=1000.0,
103+
min=0, max=10000,
104104
precision=1,
105-
default=0.0)
105+
default=0)
106106

107107
xRotOffset = FloatProperty(
108108
name="X",
109109
description="Rotate objects by this x value",
110110
unit="ROTATION",
111111
subtype="ANGLE",
112-
min=-1000, max=1000,
112+
min=-10000, max=10000,
113113
precision=1, step=20,
114114
default=0)
115115
yRotOffset = FloatProperty(
116116
name="Y",
117117
description="Rotate objects by this y value",
118118
unit="ROTATION",
119119
subtype="ANGLE",
120-
min=-1000, max=1000,
120+
min=-10000, max=10000,
121121
precision=1, step=20,
122122
default=0)
123123
zRotOffset = FloatProperty(
124124
name="Z",
125125
description="Rotate objects by this z value",
126126
unit="ROTATION",
127127
subtype="ANGLE",
128-
min=-1000, max=1000,
128+
min=-10000, max=10000,
129129
precision=1, step=20,
130130
default=0)
131131
rotationRandom = FloatProperty(
132132
name="Randomize",
133133
description="Randomize object rotation offset",
134-
min=0.0, max=1000.0,
134+
min=0, max=10000,
135135
precision=1,
136-
default=0.0)
136+
default=0)
137137

138138
interpolationModes = [("CONSTANT", "Constant", "Set interpolation mode for each object in assembly animation: Constant", "IPO_CONSTANT", 1),
139139
("LINEAR", "Linear", "Set interpolation mode for each object in assembly animation: Linear", "IPO_LINEAR", 2),
@@ -182,9 +182,9 @@ class AssemblMe_AnimatedGroups(bpy.types.PropertyGroup):
182182
orientRandom = FloatProperty(
183183
name="Random",
184184
description="Randomize object assembly/disassembly angle",
185-
min=0.0, max=100.0,
185+
min=0, max=100,
186186
precision=1,
187-
default=0.0)
187+
default=0)
188188

189189
buildType = EnumProperty(
190190
name="Build Type",

0 commit comments

Comments
 (0)