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cmake.yml
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81 lines (69 loc) · 3.11 KB
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name: CMake
on:
push:
branches:
- '*'
tags:
- 'v*'
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
fetch-depth: '0'
- run: |
git fetch origin --tags --force
TAG=$(git describe --tags --exact-match HEAD --exclude=latest --exclude=nightly) || true
if [ $TAG ]
then
echo "SD2PSX_VERSION=${TAG}" >> $GITHUB_ENV
echo "SD2PSX_RLS_TAG=latest" >> $GITHUB_ENV
echo "${TAG}"
else
echo "SD2PSX_VERSION=nightly-$(git rev-parse --short HEAD)" >> $GITHUB_ENV
echo "SD2PSX_RLS_TAG=nightly" >> $GITHUB_ENV
echo "nightly"
fi
- name: add build essential
run: sudo apt update && sudo apt install -y build-essential gcc-arm-none-eabi
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- name: Configure CMake for Debug USB
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build_usb -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DDEBUG_USB_UART:BOOL=ON
- name: Build Debug USB
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build_usb --config ${{env.BUILD_TYPE}}
- name: Rename Debug USB uf2
run: mv build_usb/sd2psx.uf2 build/sd2psx_usb_debug.uf2
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: SD2PSX-${{ github.sha }}
path: |
build/*.uf2
- uses: marvinpinto/action-automatic-releases@v1.2.1
if: github.ref == 'refs/heads/main' || startsWith(github.ref, 'refs/tags/v') #only release on tag or master branch
with:
# GitHub secret token
title: "${{ env.SD2PSX_VERSION }}"
repo_token: "${{ secrets.GITHUB_TOKEN }}"
automatic_release_tag: ${{ env.SD2PSX_RLS_TAG }}
prerelease: ${{ !startsWith(github.ref, 'refs/tags/v') }}
# Assets to upload to the release
files: |
build/*.uf2