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README.md

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@@ -4,7 +4,7 @@ Hi! I am a bot written in C, heavily inspired by the Vice engine and video serie
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**Rating:**
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The rating for the latest release of the engine (v1.3.2) is around ~2275 CCRL, which compares to around 2400 FIDE classical rating. The upcoming release, v1.4, scores ~150 elo better in self-play to v1.3.2, and should play at around 2400 CCRL (since self-play inflates ratings).
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After the v1.4 release, I will likely either:
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1. convert the evaluation function into a custom MLP to mess around with more of the constructed datasets I have on the backend with a likely better evaluation
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1. convert the evaluation function into a custom MLP to mess around with more of the constructed datasets I have on the backend with a likely better evaluation.
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2. rewrite the engine from the ground to use bitboards (likely magic bitboard move generation), as bitboards come with a variety of perks when creating more evaluation features like mobility and more robust king safety that are computationally hard to replicate in a mailbox engine without having bitboards on hand, making the evaulation unreasonably slow.
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Self play ratings for all versions, anchored at SeeChess 1.0 (1.4 is the newest version):

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