All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- [#1919] Added multi-select support for blendshape picker window (Shape Changer, Blendshape Sync, VF By Shape)
- [#1941] Added
MA Floor Adjuster - [#1915] Added
Match scaleoption toMA Bone Proxy
- [#1936] Fixed
EditorGUI.showMixedValuenot being reset after use in inspector GUIs, which could affect other editor extensions
- [#1939] The "non-constant curves" warning now appears only on the
Merge Motioninspector UI, instead of as part of the build report.
- [#1932] Patched a VRCSDK bug which caused the expressions menu editor to hang
- [#1926] Revisions to the Japanese FAQ page
- [#1924] Added a watchdog to limit time spent in menu GUI rendering to help diagnose an issue
- [#1921] Fixed additional false positives in the non-constant curve check
- [#1916] Fixed an issue where a
Skinned Mesh Rendererunder aMesh Settingswith no bone weights would potentially end up in the wrong position. - [#1920] Fixed false positives in the non-constant curve check
-
[#1888] Adjusted the Move Independently UI to make it easier to select entire hierarchies of objects to move together.
-
[#1903] Added a warning when
MA Merge Motionis used to merge an animation clip with non-constant curves
- [#1909]
Bone Proxywould break the build when placed under aMA Merge Armaturecomponent (fixes a regression in 1.16.0). - [#1879]
Blendshape Syncwould not work properly when the source object was replaced by aMA Replace Objectcomponent. - [#1882] When replacing entire animators, the default values of the parameters of the original animator would be used, instead of the replacement animator.
- [#1904] Fixed performance issues with
MA Scale Adjusterpreviews
- [#1880] Set the
Match Avatar Write Defaultssetting to ON by default inMA Merge Animator
- Added "Pinky1.L", "Pinky2.L", "Pinky3.L" and "Pinky1.R", "Pinky2.R", "Pinky3.R" as aliases for little finger bones in the heuristic bone mapper
-
[#1872]
Visible Head Accessorywould break when there are skinned mesh renderers with a null mesh -
[#1874] Mesh Cutter did not work properly when used on armatures with a scale other than 1.
- [#1870] Fixed a regression where attaching Bone Proxies to a Merge Armature target would result in the merge not following the bone proxy reparenting (this broke AvatarPoseSystem)
- [#1860]
MA Bone Proxynow supports selecting another bone proxy orMA Merge Armature(or their children) as a target
- [#1853] Fixed multiple bugs in the new implementation of
Sync Parameter Sequence - [#1851] Fixed various issues in MMD worlds
- [#1850] Reactive components did not work properly in MMD worlds
- Motions merged via "Merge Blend Tree" or "Merge Motion" would not work properly in MMD worlds
MA MMD Layer Controlwould not have correct behavior for the first layer when explicitly opting in to MMD world behavior
- [#1845] Bone Proxy on inactive GameObjects may not work as expected.
- [#1856] Blendshape Sync wouldn't work when the source object was underneath a Bone Proxy or Merge Armature.
- [#1859] Fixed an exception that could occur with certain unusual mesh configurations.
- [#1862] Improved performance of the
MA Menu Iteminspector UI
- [#1829]
Sync Parameter Sequencewill now automatically store parameters under the Unity Library; an expressions parameter asset is no longer required.- Sync Parameter Sequence now also enforces that all platforms have the same parameter contents, and syncs only from primary to secondary platforms.
- [#1829] Suppress the TextMeshPro asset postprocessor. This improves build and platform change times in large projects.
- [#1826] Fixed an issue where
MA Menu Items whose parameter is defined in aMA Parameterscomponent could end up with a value of zero. - [#1828] Fixed an issue where using
MA Scale Adjusteron a non-humanoid avatar would result in a build error.
- [#1823] Reaction Debugger may throw
MissingReferenceException
- [#1818] Fixed compile errors when VRCSDK is not present in the project
- [#1812]
Scale Adjustercan now adjust the length of humanoid bones - [#1813]
Fit Previewwould fail to render physbones when they point to a transform other than themselves in some cases - [#1814] Fixed an issue where
Fit Previewwould break after changing target avatar - [#1814] Blocked the DEL key in
Fit Previewwindows to avoid accidental object deletion
- [#1815] Modular Avatar will no longer garbage collect unused objects when they are referenced by an animation
- [#1804] Added support for the
IsAnimatorEnabledVRChat built-in parameter - [#1786] Implement
MA Global Collider
- [#1808] Improved performance of preview logic, particularly when there are a very large number of disabled avatars
- [#1769] Added warning when VRCFury version < 1.1250.0 is present with Mesh Cutter or Shape Changer delete mode components, as these combinations are incompatible.
-
[#1799]
Convert Constraintswould fail to fix animations if a constraint was replaced byReplace Object -
[#1778]
Vertex Filter - By Axiswould leave the transform handle disabled when switching away from the object while in edit mode.
- [#1784] Removed dependency on
com.vrchat.avatars - Performance improvements for
MA Fit Preview - [#1776] Mesh Cutter components parented underneath a mesh, will ignore that mesh and its parents when considering
whether they are constant-on.
- This improves performance, and improves compatibility with non-VRChat platforms.
- [#1791]
World Fixed Objectwould double the scale of objects it's attached to - [#1794]
Fit Previewwould break if an unsaved scene was opened
- [#1794] When selecting one of the avatar's original bones, the
Fit Previewwindow's manipulation handles will now control the simulated avatar's corresponding bones. - [#1794] The
Fit Previewwindow will hide gizmos when the parent avatar is selected
- [#1774] Removed the "Tools -> Activate PBs" menu item. This was an early test script which was not intended to be included.
- Added
MA Fit Preview, a new feature which allows you to pose a copy of your avatar, with physbones moving in edit mode.- You can adjust constraint and physbone settings, and have them reflected in the preview copy in real time.
- [#1767] Fixed an issue where, when closing the
Vertex Filter by Axisinspector in edit mode, the normal tool handle would remain invisible. - [#1766]
Vertex Filter By Axiswould show incorrect results in preview, when the avatar or renderer had a non-default scale or otherwise modified transform.
- [#1765] Fixed an issue where, when adjusting parameter types to Float, some parameter drivers might not behave as expected.
- [#1761] Certain generic avatars failed to upload
- [#1743]
VF By Masknow supports non-read-write mask textures - [#1755] Added hint box to the
VF By Maskinspector when Mask Texture Editor is missing
- [#1743]
VF By Masknow supports non-read-write mask textures
- [#1753] When using
Vertex Filter By AxisandScale Adjustertogether, the preview and build result might differ - [#1750] Modular Avatar would generate too many Head Chop components in some cases, breaking the build
- [#1751] When scaling a bone to zero using
Scale Adjuster, an exception would be thrown, and the relative position of child bones might not be preserved.
- [#1740]
VF By Shapecan now select multiple blendshapes in a single component- Note: Data created in prior betas for this component is not compatible with this version.
- [#1738] Mesh Cutter can now be configured to combine the selections from all vertex filters, instead of taking their intersection.
- [#1739] Improved performance of Mesh Cutter preview processing
- [#1726] Parameter drivers did not work properly when parameter types were adjusted after merging animators
- [#1728] Menu Items that did not have a reactive component attached to their game object, but did have a child object with a reactive component, would not function properly.
- [#1732] Static (always-on) reactive components would have had lower priority than the FX animator
- [#1729]
Shape Changercomponents inSetmode will now override priorDeletemode settings. This reverses an accidental breaking change in 1.13.x. - [#1732] In previous versions of Modular Avatar, static (always-on) reactive components would have had lower priority than the FX animator. This was a bug and has been fixed in this version; however, it's possible that this fix might cause some existing gimmicks to have different behavior.
- [#1721] Fixed an issue where multiple Shape Changers or Mesh Cutters affecting the same mesh might result in some vertices not being deleted.
- [#1719]
Scale Adjusterdid not update positions of child objects when editing directly using the inspector fields
- [#1667] Implement
Mesh Cutter- a component which can be used to delete or toggle portions of a mesh.- Implement vertex filters
By Bone,By Blendshape,By Axisand (#1651)By Mask
- Implement vertex filters
- [#1697] Exposed
ModularAvatarMergeArmature.GetBonesMappingAPI - [#1601] Add warning when using MA MMD Layer Control with layers that have WriteDefaults OFF states
- [#1670] Fixed an issue where generated meshes might not be registered in ObjectRegistry in some cases
- [#1671] Shape changer could cause VRChat crashes in certain worlds
- [#1679] Fix issues where meshes with a root bone under the head could be invisible in first person, when affected by
a
MA Shape Changerin delete mode. - [#1682] Fixed a potential
NullReferenceExceptionwhen operatingModularAvatarMenuItem. (Fix provided by @Tliks) - [#1683] Fixed an issue where renderers with a root bone under the head might end up with incorrect mesh bounds. (Fix provided by @ReinaS-64892)
- [#1675] MMD Layer Control did not work to opt-in a layer when that layer became layer #0
- [#1704] An exception could occur when deleting vertices in a mesh with a 16-bit index format
- [#1713] Fixed an issue where certain meshes might be incorrectly processed by
Shape Changer's delete mode - [#1715] Fixed an issue where
Shape ChangerorMesh Cuttercould incorrectly delete all vertex color data in a mesh
- [#1705] Reactive Component initial states are now applied on non-VRChat platforms
- [#1653] Scene is always updated by
Blendshape Sync - [#1660] Deleted shapes were not applied when animations are blocked by VRChat safety settings.
- [#1642] Added quick swap mode to Material Swap
- [#1635] Added
ModularAvatarMenuItemAPIs to allow menu items components to be created without a dependency on VRCSDK.
- [#1640]
MA Material Swapwould not work in some situations. - [#1641] Fixed Material Swap observing
- [#1641] Fixed that MatSwap target is empty when dragging material into Material Swap
- [#1596] Added
MA Rename Collision Tagscomponent- This allows renaming of collision tags (Contacts) to unique names, similar to the auto-rename feature in MA Parameters
- [#1634] Fixed compile errors when VRCSDK is not present in the project
- [#1636] In
Match Write Defaultsmode,Merge Animatorwill no longer force layers to be write defaults ON when they contain only blend trees, if none of those blend trees are Direct Blend Trees.
- [#1610] Added threshold setting to
Shape Changer - [#1629] Report a nonfatal error when an animator being merged has a broken layer (missing state machine)
- [#1632]
Blendshape Syncwould not work in the editor when on a disabled object - [#1633]
Blendshape Syncwould not be properly applied to the initial state of the avatar on build
- [#1608] [#1610] Shape Changer will now delete shapekeys fully, even if animated
- [#1594] Display the exceeded parameter count in the MA Information
- [#1604] Implement
MA Material Swap - [#1620] Add material selector to
MA Material SwapInspector - [#1623] Implement
MA Platform Filter
- [#1587] The Mesh Settings gizmo was not shown when in
SetOrInheritmode - [#1608] [#1610] Shape Changer will now delete shapekeys fully, even if animated
- [#1589] A
KeyNotFoundExceptioncould occur when the target of a Merge Animator or Merge Motion component was null - [#1605] Fixed an issue where the preview differed from the build result when multiple Material Setters conflicted
- [#1558] Fixed an issue where Merge Animators animating transforms in the base avatar's armature would break.
- [#1552] Merge Blend Tree failed to correct parameter types when the main avatar FX layer contained an int or bool parameter with the same name as one used in the blend tree.
- [#1553] Reactive components might generate states with incorrect write default settings
- [#1555] Fixed compatibility regression from 1.11.x: VRC Animator Play Audio, when configured with an absolute path
but merged with a relative-path merge animator component, will now detect that the indicated object does not
exist, and treat the reference as an absolute path.
- Note that if there is an object in the target path, then it will be treated as a relative path. Using addressing for Play Audio behaviors consistent with Merge Animator settings is therefore recommended as it will be more robust.
- [#1551] Merge Animator will always set WD ON for single-state blendtree layers with no any state transitions.
- This fixes compatibility issues with assets which relied on the prior behavior.
- (Experimental feature) Enabled support for non-VRC platforms
- Fixed issues with additive layers (via NDMF version upgrade)
- [#1542] Merge Animator now will match WD settings for layers with a single state containing an animation clip, but not if it contains a blend tree. This fixes some compatibility issues introduced in 1.12 (where the behavior was changed to not match WD settings for single-state animation clips).
- [#1537] Curves which animated animator parameters, when added using a
Merge Motioncomponent, would not be updated byRename Parameters
- [#1532] Modular Avatar has compiler errors in a newly created project
- [#1531] Fix compatibility issue with lylicalInventory
- [#1530]
MA Menu Itemauto parameters now also assign names based on object paths
- [#1524] Added support for disabling MMD world handling at an avatar level
- [#1522]
Convert Constraintsfailed to convert animation references - [#1528]
Merge Animatorignored theMatch Avatar Write Defaultssetting and always matched
- [#1529]
MA Parametersauto-rename now assigns new names based on the path of the object. This should improve compatibility withMA Sync Parameter Sequence- If you are using
MA Sync Parameter Sequence, it's a good idea to empty your SyncedParams asset and reupload all platforms after updating to this version.
- If you are using
- [#1508] Fix an issue where automatic compression of expressions menu icons would fail when the texture dimensions were not divisible by four.
- [#1513] Expression menu icon compression broke on iOS builds
- [#1514]
Merge Blend Treeis nowMerge Motion (Blend Tree)and supports merging animation clips as well as blend trees
- [#1497] Added changelog to docs site
- [#1482] Added support for replacing pre-existing animator controllers to
Merge Animator - [#1481] Added World Scale Object
- [#1489] Added
MA MMD Layer Control
- [#1492] Fixed incorrect icon and logo assets in prior prerelease
- [#1489] Fixed compatibility issues between
Merge Blend Treeor reactive components and MMD worlds. See documentation for details on the new handling. - [#1501] Unity keyboard shortcuts don't work when editing text fields on the MA Parameters component
- [#1410] Motion overrides on synced layers are not updated for Bone Proxy/Merge Armature object movement
- [#1504] The internal
DelayDisablelayer no longer references unnecessary objects in some situations- This helps improve compatibility with AAO and other tools that track whether objects are animated
- [#1483] The Merge Animator "Match Avatar Write Defaults" option will no longer adjust write defaults on states in additive layers, or layers with only one state and no transitions.
- [#1429] Merge Armature will now allow you to merge humanoid bones with PhysBones attached in certain cases.
- Specifically, child humanoid bones (if there are any) must be excluded from all attached Physbones.
- [#1437] Create Toggle for Selection now creates submenus as necessary when multiple items are selected, and creates toggles as children.
- [#1499] When an audio source is controlled by an Object Toggle, disable the audio source when animations are blocked to avoid it unintentionally being constantly active.
- [#1502]
World Fixed Objectnow usesVRCParentConstraintand is therefore compatible with Android builds
- Added CHANGELOG files
- [#1476] Switch ModularAvatarMergeAnimator and ModularAvatarMergeParameter to use new NDMF APIs (
IVirtualizeMotionandIVirtualizeAnimatorController)
Please see CHANGELOG.md