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Docs update: Preview 1.26.10.25
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1.26.0.0/1.26.10.25/Blocks.html

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<td style="border-style:solid; border-width:3; padding:7px">Determines whether the block is breathable by defining if the block is treated as a `solid` or as `air`. The default is `solid` if this component is omitted.</br></td>
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<td style="border-style:solid; border-width:3; padding:7px">minecraft:chest_obstruction</td>
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<td style="border-style:solid; border-width:3; padding:7px">JSON Object</td>
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<td style="border-style:solid; border-width:3; padding:7px"></td>
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<td style="border-style:solid; border-width:3; padding:7px">The description identifier of the chest obstruction component</br>Experimental toggles required: Upcoming Creator Features</br><h3><p id="obstruction_rule">obstruction_rule</p></h3>
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[optional] How the block should be evaluated by a chest during chest opening. Must be one of the following options:</br>"always" - Will always obstruct a chest from opening when directly above it.</br>"never" - Will never obstruct a chest from opening when directly above it.</br>"shape" - Will use the Blocks AABB shape to determine if the chest is obstructed from opening when directly above it; this is the default value if no rule is provided.</br><a href="#Index">Back to top</a><br><br>
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</td>
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<tr>
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<td style="border-style:solid; border-width:3; padding:7px">minecraft:collision_box</td>
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<td style="border-style:solid; border-width:3; padding:7px">Boolean / JSON Object</td>
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<td style="border-style:solid; border-width:3; padding:7px">true</td>
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<td style="border-style:solid; border-width:1; padding:9px">block_filter</td>
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<td style="border-style:solid; border-width:1; padding:9px">Array</td>
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<td style="border-style:solid; border-width:1; padding:9px"></td>
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<td style="border-style:solid; border-width:1; padding:9px">List of blocks that this block can be placed against in the "allowed_faces" direction. Limited to 64 blocks. Each block in this list can either be specified as a String (block name) or as a BlockDescriptor. A BlockDescriptor is an object that allows you to reference a block (or multiple blocks) based on its tags, or based on its name and states. The fields of a BlockDescriptor are described below.</br><table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:1;">
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<td style="border-style:solid; border-width:1; padding:9px">List of blocks that this block can be placed against in the "allowed_faces" direction. Limited to 64 blocks. Each block in this list can either be specified as a String (block name) or as a BlockDescriptor. A BlockDescriptor is an object that allows you to reference a block (or multiple blocks) based on its tags, or based on its name and states. The fields of a BlockDescriptor are described below. If the blocks in the filter are liquid blocks, ensure that an item block is created with a 'liquid_clipped' component set to 'true' and a 'block_placer' component with 'replace_block_item' set to 'true'.</br><table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:1;">
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<tr> <th style="border-style:solid; border-width:1;">Name</th> <th style="border-style:solid; border-width:1;">Type</th> <th style="border-style:solid; border-width:1;">Default Value</th> <th style="border-style:solid; border-width:1;">Description</th> </tr>
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<td style="border-style:solid; border-width:1; padding:10px">name</td>
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<td style="border-style:solid; border-width:3; padding:7px">minecraft:redstone_consumer</td>
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<td style="border-style:solid; border-width:3; padding:7px">JSON Object</td>
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<td style="border-style:solid; border-width:3; padding:7px"></td>
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<td style="border-style:solid; border-width:3; padding:7px">A component describing how a block can consume and potentially propogate a redstone signal. This component is not availabe for block permutations.</br>Experimental toggles required: Upcoming Creator Features (in format versions before 1.26.0)</br><table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:2;">
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<td style="border-style:solid; border-width:3; padding:7px">A component describing how a block can consume and potentially propogate a redstone signal. This component is not available for block permutations.</br>Experimental toggles required: Upcoming Creator Features (in format versions before 1.26.0)</br><table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:2;">
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<tr> <th style="border-style:solid; border-width:2;">Name</th> <th style="border-style:solid; border-width:2;">Type</th> <th style="border-style:solid; border-width:2;">Default Value</th> <th style="border-style:solid; border-width:2;">Description</th> </tr>
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<td style="border-style:solid; border-width:2; padding:8px">min_power</td>
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<td style="border-style:solid; border-width:2; padding:8px">Integer</td>
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<td style="border-style:solid; border-width:2; padding:8px">0</td>
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<td style="border-style:solid; border-width:2; padding:8px">Optional minimum value for incoming signal stregth. If signal strength is greater than or equal to this value then the 'onRedstoneUpdate' event is sent to Scripts. Defaults to 0 meaning event is always emitted.</br></td>
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<td style="border-style:solid; border-width:2; padding:8px">Optional minimum value for incoming signal strength. If signal strength is greater than or equal to this value then the 'onRedstoneUpdate' event is sent to Scripts. Defaults to 0 meaning event is always emitted.</br></td>
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<td style="border-style:solid; border-width:2; padding:8px">propagates_power</td>

1.26.0.0/1.26.10.25/Entities.html

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<a href="#Index">Back to top</a><br><br>
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<h2><p id="minecraft:pushable">minecraft:pushable</p></h2>
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<h2><p id="minecraft:pushable_by_block">minecraft:pushable_by_block</p></h2>
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Defines what can push an entity between other entities and pistons.</br><h3></h3>
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Allows the entity to be pushed by certain blocks, like Shulker Boxes and Pistons.</br><a href="#Index">Back to top</a><br><br>
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<table border="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:2;">
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<tr> <th style="border-style:solid; border-width:2;">Name</th> <th style="border-style:solid; border-width:2;">Type</th> <th style="border-style:solid; border-width:2;">Default Value</th> <th style="border-style:solid; border-width:2;">Description</th> </tr>
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<td style="border-style:solid; border-width:2; padding:8px">is_pushable</td>
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<td style="border-style:solid; border-width:2; padding:8px">Boolean</td>
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<td style="border-style:solid; border-width:2; padding:8px">true</td>
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<td style="border-style:solid; border-width:2; padding:8px">Whether the entity can be pushed by other entities.</br></td>
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<td style="border-style:solid; border-width:2; padding:8px">is_pushable_by_piston</td>
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<td style="border-style:solid; border-width:2; padding:8px">Boolean</td>
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<td style="border-style:solid; border-width:2; padding:8px">true</td>
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<td style="border-style:solid; border-width:2; padding:8px">Whether the entity can be pushed by pistons safely.</br></td>
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</table>
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<a href="#Index">Back to top</a><br><br>
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<h2><p id="minecraft:pushable_by_entity">minecraft:pushable_by_entity</p></h2>
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Allows an entity to be pushed by other entities.</br><a href="#Index">Back to top</a><br><br>
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<h2><p id="minecraft:raid_trigger">minecraft:raid_trigger</p></h2>
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<td style="border-style:solid; border-width:2; padding:8px">1922456869</br></td>
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<td style="border-style:solid; border-width:2; padding:8px">minecraft:pushable</td>
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<td style="border-style:solid; border-width:2; padding:8px">minecraft:pushable_by_block</td>
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<td style="border-style:solid; border-width:2; padding:8px">-2087846040</br></td>
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<td style="border-style:solid; border-width:2; padding:8px">minecraft:pushable_by_entity</td>
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<td style="border-style:solid; border-width:2; padding:8px">-1023158512</br></td>
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<td style="border-style:solid; border-width:2; padding:8px">minecraft:raid_trigger</td>

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