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Copy file name to clipboardExpand all lines: 1.26.0.0/1.26.10.25/Blocks.html
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<tdstyle="border-style:solid; border-width:3; padding:7px">Determines whether the block is breathable by defining if the block is treated as a `solid` or as `air`. The default is `solid` if this component is omitted.</br></td>
<tdstyle="border-style:solid; border-width:3; padding:7px">The description identifier of the chest obstruction component</br>Experimental toggles required: Upcoming Creator Features</br><h3><pid="obstruction_rule">obstruction_rule</p></h3>
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[optional] How the block should be evaluated by a chest during chest opening. Must be one of the following options:</br>"always" - Will always obstruct a chest from opening when directly above it.</br>"never" - Will never obstruct a chest from opening when directly above it.</br>"shape" - Will use the Blocks AABB shape to determine if the chest is obstructed from opening when directly above it; this is the default value if no rule is provided.</br><ahref="#Index">Back to top</a><br><br>
<tdstyle="border-style:solid; border-width:1; padding:9px">List of blocks that this block can be placed against in the "allowed_faces" direction. Limited to 64 blocks. Each block in this list can either be specified as a String (block name) or as a BlockDescriptor. A BlockDescriptor is an object that allows you to reference a block (or multiple blocks) based on its tags, or based on its name and states. The fields of a BlockDescriptor are described below.</br><tableborder="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:1;">
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<tdstyle="border-style:solid; border-width:1; padding:9px">List of blocks that this block can be placed against in the "allowed_faces" direction. Limited to 64 blocks. Each block in this list can either be specified as a String (block name) or as a BlockDescriptor. A BlockDescriptor is an object that allows you to reference a block (or multiple blocks) based on its tags, or based on its name and states. The fields of a BlockDescriptor are described below. If the blocks in the filter are liquid blocks, ensure that an item block is created with a 'liquid_clipped' component set to 'true' and a 'block_placer' component with 'replace_block_item' set to 'true'.</br><tableborder="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:1;">
<tdstyle="border-style:solid; border-width:3; padding:7px">A component describing how a block can consume and potentially propogate a redstone signal. This component is not availabe for block permutations.</br>Experimental toggles required: Upcoming Creator Features (in format versions before 1.26.0)</br><tableborder="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:2;">
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<tdstyle="border-style:solid; border-width:3; padding:7px">A component describing how a block can consume and potentially propogate a redstone signal. This component is not available for block permutations.</br>Experimental toggles required: Upcoming Creator Features (in format versions before 1.26.0)</br><tableborder="1" style="width:100%; border-style:solid; border-collapse:collapse; border-width:2;">
<tdstyle="border-style:solid; border-width:2; padding:8px">Optional minimum value for incoming signal stregth. If signal strength is greater than or equal to this value then the 'onRedstoneUpdate' event is sent to Scripts. Defaults to 0 meaning event is always emitted.</br></td>
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<tdstyle="border-style:solid; border-width:2; padding:8px">Optional minimum value for incoming signal strength. If signal strength is greater than or equal to this value then the 'onRedstoneUpdate' event is sent to Scripts. Defaults to 0 meaning event is always emitted.</br></td>
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