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Write release notes for anamorphic bloom (#2071)
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<!-- Anamorphic Bloom -->
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<!-- https://github.com/bevyengine/bevy/pull/17096 -->
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Bloom is that soft glow bleeding out from bright areas of light: in the real world, this is caused by sensors on your camera (or eyes) becoming fully saturated.
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In games, it's a powerful artistic tool for creating everything from cyberpunk neon signs to tastefully glowing windows to juicy geometrically-inspired arcade games.
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<!-- TODO -->
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Bevy has had bloom since version 0.9, but we're giving artists another simple lever to tweak: the ability to stretch, squash and otherwise distort the effect by setting the 2-dimensional `scale` parameter on the [`Bloom`] component on your camera.
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![A realistic high-polygon model of a fancy black Porsche 911 demonstrating anamorphic bloom in its stretched-out tail light glow. Rendered in Bevy 0.16!](anamorphic-car-bloom.png)
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When heavily skewed (usually horizontally), this effect is known as **anamorphic bloom**.
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This effect is associated with a cinematic, futuristic vibe, and emulates the unusual geometry of certain film cameras as they compress a wider image onto narrower film.
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But, regardless of why it occurs, it simply looks neat!
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[`Bloom`]: https://dev-docs.bevyengine.org/bevy/core_pipeline/bloom/struct.Bloom.html

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