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2+ = Compiler Flags
3+
4+ == Optimization Level
Original file line number Diff line number Diff line change 1+
2+
3+ = BFBB Decompilation Project Overview
4+
5+ == Why Decompile BFBB?
6+
7+ == Why Choose the GameCube Version?
8+
9+ == How is this Possible?
10+
11+ == Legality
Original file line number Diff line number Diff line change @@ -87,8 +87,8 @@ You will learn these things while reading this book:
8787+ Math, or anything related to 3D programming
8888+ Game development or game programming techniques
8989
90- #quote(attribution: [You, probably right now ], block: true)[
91- But how can we decompile a 3D game without needing to know game programming or 3D math?
90+ #quote(attribution: [You, probably], block: true)[
91+ " But how can we reverse engineer a 3D game without needing to know game programming or 3D math?"
9292]
9393// TODO: link to the idea later
9494Great question!
Original file line number Diff line number Diff line change 77
88# include " introduction/main.typ"
99# include " bfbb-technical/main.typ"
10- # include " repository/main.typ"
10+ # include " decomp-overview/main.typ"
11+ # include " repo-overview/main.typ"
1112# include " tools.typ"
1213# include " asm-concepts/main.typ"
1314# include " cpp-concepts/main.typ"
1415# include " heavy-iron-code/main.typ"
16+ # include " compiler-flags/main.typ"
1517# include " decomp-guide/main.typ"
1618# include " asm-patterns/main.typ"
1719
Original file line number Diff line number Diff line change 1+ = Repository Layout
12
2-
3- == Repository Layout
4-
5- === DTK
3+ == DTK
64
75Repository Layout
86
@@ -12,4 +10,4 @@ Repository Layout
1210=== Third party libraries
1311=== /gc/ - GameCube specific code
1412=== /x/ - Core game engine code
15- === /Game/ - BFBB game code
13+ === /Game/ - BFBB game code
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