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  • [HWR] Fix Z-fighting.
  • Revise AOG compatibility.
  • If possible don't define destructor with all initialized fields at declaration.
  • Remove const before non-pointer or non-reference function parameter.
  • Namespace detail to anonymous one.
  • Remove underscore suffix for public fields.
  • Make some player's sounds positional (interacting with switches, .etc).
  • Play got weapon sound on separate voice?
  • Rename R3rDeviceFeatures::is_mipmap_available (i.e. can_generate_mipmap).
  • Rename R3rR2Texture::generate_mipmaps to generate_mipmap.
  • Rename R3rLimits::max_mipmap_count to max_mip_levels.
  • Rename R3rR2TextureInitParam::mipmap_count to mip_count.
  • Rename R3rR2TextureUpdateParam::mipmap_level to mip_level.
  • HDR support.