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In 248fd6d we added a lot of 3rd party C source files. That means
building SFML has the additional requirement of needing a C compiler.
I would expect that all of this would be properly handled by those
upstream projects properly telling CMake to find a C compiler but
apparently that is not the case.
By removing `LANGUAGES CXX` we are telling CMake to fall back to its
default behavior to find a C and C++ compiler.
Copy file name to clipboardExpand all lines: .github/workflows/ci.yml
+6-6Lines changed: 6 additions & 6 deletions
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- { name: Windows VS2022 ClangCL MSBuild, os: windows-2022, flags: -DSFML_USE_MESA3D=ON -T ClangCL } # ninja doesn't support specifying the toolset, so use the ClangCL toolset to test building with MSBuild as well
Copy file name to clipboardExpand all lines: CMakeLists.txt
+1-1Lines changed: 1 addition & 1 deletion
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@@ -29,7 +29,7 @@ sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug
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sfml_set_option(CMAKE_OSX_DEPLOYMENT_TARGET "13.0"STRING"The minimal iOS version that will be able to run the built binaries. Cannot be lower than 13.0")
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