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fix garbled floor 0 when reloading after blind
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src/gameplay.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -698,7 +698,7 @@ void sight(void) NONBANKED {
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}
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}
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void sight_blind(void) {
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void sight_blind(void) NONBANKED {
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u8 index, pos;
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pos = mob_pos[PLAYER_MOB];

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