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project.godot
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60 lines (43 loc) · 1.45 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Parley"
run/main_scene="uid://ic2wjie7ub0l"
config/features=PackedStringArray("4.4")
config/icon="res://icon.png"
[autoload]
Parley="*res://addons/parley/parley_runtime.gd"
[debug]
gdscript/warnings/exclude_addons=false
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=1
gdscript/warnings/return_value_discarded=1
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=2
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="Parley"
[editor_plugins]
enabled=PackedStringArray("res://addons/gut/plugin.cfg", "res://addons/parley/plugin.cfg")
[internationalization]
locale/translation_remaps={}
locale/translations=PackedStringArray("res://addons/parley/translations/tooltip_translations.en.translation")
locale/language_filter=["de", "en"]
locale/locale_filter_mode=1
[parley]
stores/action_store_path="uid://bfwohwb0ftpuq"
stores/fact_store_path="uid://c3c7k7lljjqv3"
stores/character_store_path="uid://ceouii84qmu0w"