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48 lines (40 loc) · 1.57 KB
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SConstruct
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48 lines (40 loc) · 1.57 KB
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#!/usr/bin/env python
import os
import sys
def recursive_glob(rootdir, pattern):
matches = []
for root, dirnames, filenames in os.walk(rootdir):
for filename in filenames:
if filename.endswith(pattern):
matches.append(os.path.join(root, filename))
return matches
env = SConscript("godot-cpp/SConstruct")
# Add those directory manually, so we can skip the godot_cpp directory when including headers in C++ files
source_path = [
os.path.join("godot-cpp", "include","godot_cpp"),
os.path.join("godot-cpp", "gen", "include","godot_cpp")
]
env.Append(CPPPATH=[env.Dir(d) for d in source_path])
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["extension/src/"])
sources = recursive_glob('extension/src', '.cpp')
if env["platform"] == "macos":
library = env.SharedLibrary(
"addons/beehave/libs/{}/beehave.{}.{}.framework/beehave.{}.{}".format(
env["platform"], env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
"addons/beehave/libs/{}/beehave{}{}".format(env["platform"], env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)