C# Support #221
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OeilDeLance
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C# Support
#221
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In a project you should be able to mix and match .gd and C# without any issues: https://docs.godotengine.org/en/stable/tutorials/scripting/cross_language_scripting.html#:~:text=Godot%20allows%20you%20to%20mix,nodes%20written%20in%20different%20languages. Is there anything in particular you are missing right now that does not work? |
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If I am not mistaken C# is not supported by beehave. I am currently investigating because we are going to make heavy use of BT's in Godot in the near future for a sizeable project.
My question: is C# support in discussion right now or is it not on the table at all ?
Another question would be: How hard/long would you estimate it would be to add it in? (for an experienced programmer for example).
Thank you !
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