Random Decorator #273
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RedstoneParadox
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given there is a solution for this already, I do not see the need for a dedicated node. It sounds like a very niche edge case and the nodes provided by Beehave ideally should be general purpose, not specific. |
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This would be a decorator that would have a random chance to return
FAILUREinstead of executing its child node(s). This is something I'd be willing to contribute myself.Edit: I suppose you could probably already accomplish this with the random selector composite by just having one child that always returns
FAILURE, but I believe this would be a cleaner approach.Beta Was this translation helpful? Give feedback.
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