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Description
My game will have hundreds of active BeehaveTrees running at once. Some trees don't need to run multiple times per second (maybe an Animal AI that just walks around its perimiter). Or a villager that is offscreen and doesn't need to do the most efficient work.
Describe the solution you'd like
Be able to set the Tickrate of a BeehaveTree - maybe even dynamically.
Additional context
This could also help with slowing down the tree to debug things like stated in #141 point 3.
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