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Previously in COutput, effective_value was initialized as the absolute
value of the txout, and fee as 0. effective_value along with fee were
calculated outside of the COutput constructor and set after the
object had been initialized. These changes will allow either the fee
or the feerate to be passed in a COutput constructor. If either are
provided, fee and effective_value are calculated and set in the
constructor. As a result, AvailableCoins also needs to be passed the
feerate when utxos are being spent. When balance is calculated or the
coins are being listed and feerate is neither available nor required,
AvailableCoinsListUnspent is used instead, which runs AvailableCoins
while providing the default value for feerate. Unit tests for the
calculation of effective value have also been added.
COutput(const COutPoint& outpoint, const CTxOut& txout, int depth, int input_bytes, bool spendable, bool solvable, bool safe, int64_t time, bool from_me, const CAmount fees)
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: COutput(outpoint, txout, depth, input_bytes, spendable, solvable, safe, time, from_me)
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{
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// if input_bytes is unknown, then fees should be 0, if input_bytes is known, then the fees should be a positive integer or 0 (input_bytes known and fees = 0 only happens in the tests)
/* Set some defaults for depth, spendable, solvable, safe, time, and from_me as these don't matter for preset inputs since no selection is being done. */
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