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build: remove LEVELDB_IS_BIG_ENDIAN
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cmake/leveldb.cmake

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@@ -60,7 +60,6 @@ target_compile_definitions(leveldb
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HAVE_FULLFSYNC=$<BOOL:${HAVE_FULLFSYNC}>
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HAVE_O_CLOEXEC=$<BOOL:${HAVE_O_CLOEXEC}>
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FALLTHROUGH_INTENDED=[[fallthrough]]
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LEVELDB_IS_BIG_ENDIAN=$<STREQUAL:${CMAKE_CXX_BYTE_ORDER},BIG_ENDIAN>
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$<$<NOT:$<BOOL:${WIN32}>>:LEVELDB_PLATFORM_POSIX>
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$<$<BOOL:${WIN32}>:LEVELDB_PLATFORM_WINDOWS>
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$<$<BOOL:${WIN32}>:_UNICODE;UNICODE>

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