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WebXR was supported for a while, but got removed as part of the switch to Vulkan in v0.16.0. There is a work in progress WebGPU renderer and once that's finished it should be easy to re-enable WebXR. |
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I'm in favor of a truly cross connected "metaverse". Here's to hoping for webXR outputs. If Godot can do it.... we can too!
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