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The spirv-documentation states

You're not using SPIR-V directly in bgfx.

Ah, and I suppose one should always also use the mul helper function instead of direct multiplication to work around "unknown" column then order then (just saw that in the docu).

Yep.

Its just that I still cant quite wrap my head around the multiplication order,

I noticed people who are too much into math notation can't understand this. I even had coworker who would argue in lengths about use of mul in memory row order layout because it was better for SIMDification, so I renamed method to be concat matrices, because flipped mul was so much confusing. People who don't even know math, and doing copy and paste fro…

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