The VideoWindow sample says in its readme.txt that it's using OpenGL ES 2.0 to display a Window, but the code inside main.c is clearly showing it's not. Am I wrong?
I'm learning to reproduce video on an OpenGL ES 2.0 context in other project (with cocos2d-x), and I've really had a hard time trying to use this example there. It would be really useful to have a NDK sample that does not use fixed-pipeline functions.