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the rlgl_compute_shader example is in your list of examples that work without an issue
I don't know what criteria you used (did you run it ? I'm don't think the code around the ssbo transfer would work either),
but the default build of raylib-python-cffi uses opengl 3.3 and not 4.3 (for windows at least).
Maybe this slipped through because the example opens and closes immediately with just a warning message about not supporting compute shaders.
a custom build of the library with the GRAPHICS_API_OPENGL_43 c flag set would be needed for those to work.
maybe add this the migration issues ?
I do realize even with the help of AI this is a big endeavor. Thanks for your time !
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