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event_loop.rs
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299 lines (261 loc) · 11.5 KB
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use crate::x11::keyboard::{convert_key_press_event, convert_key_release_event, key_mods};
use crate::x11::{ParentHandle, Window, WindowInner};
use crate::{
Event, MouseButton, MouseEvent, PhyPoint, PhySize, ScrollDelta, WindowEvent, WindowHandler,
WindowInfo,
};
use std::error::Error;
use std::os::fd::AsRawFd;
use std::time::{Duration, Instant};
use x11rb::connection::Connection;
use x11rb::protocol::Event as XEvent;
pub(super) struct EventLoop {
handler: Box<dyn WindowHandler>,
window: WindowInner,
parent_handle: Option<ParentHandle>,
new_physical_size: Option<PhySize>,
frame_interval: Duration,
event_loop_running: bool,
}
impl EventLoop {
pub fn new(
window: WindowInner, handler: impl WindowHandler + 'static,
parent_handle: Option<ParentHandle>,
) -> Self {
Self {
window,
handler: Box::new(handler),
parent_handle,
frame_interval: Duration::from_millis(15),
event_loop_running: false,
new_physical_size: None,
}
}
#[inline]
fn drain_xcb_events(&mut self) -> Result<(), Box<dyn Error>> {
// the X server has a tendency to send spurious/extraneous configure notify events when a
// window is resized, and we need to batch those together and just send one resize event
// when they've all been coalesced.
self.new_physical_size = None;
while let Some(event) = self.window.xcb_connection.conn.poll_for_event()? {
self.handle_xcb_event(event);
}
if let Some(size) = self.new_physical_size.take() {
self.window.window_info =
WindowInfo::from_physical_size(size, self.window.window_info.scale());
let window_info = self.window.window_info;
self.handler.on_event(
&mut crate::Window::new(Window { inner: &self.window }),
Event::Window(WindowEvent::Resized(window_info)),
);
}
Ok(())
}
// Event loop
// FIXME: poll() acts fine on linux, sometimes funky on *BSD. XCB upstream uses a define to
// switch between poll() and select() (the latter of which is fine on *BSD), and we should do
// the same.
pub fn run(&mut self) -> Result<(), Box<dyn Error>> {
use nix::poll::*;
let xcb_fd = self.window.xcb_connection.conn.as_raw_fd();
let mut last_frame = Instant::now();
self.event_loop_running = true;
while self.event_loop_running {
// We'll try to keep a consistent frame pace. If the last frame couldn't be processed in
// the expected frame time, this will throttle down to prevent multiple frames from
// being queued up. The conditional here is needed because event handling and frame
// drawing is interleaved. The `poll()` function below will wait until the next frame
// can be drawn, or until the window receives an event. We thus need to manually check
// if it's already time to draw a new frame.
let next_frame = last_frame + self.frame_interval;
if Instant::now() >= next_frame {
self.handler.on_frame(&mut crate::Window::new(Window { inner: &self.window }));
last_frame = Instant::max(next_frame, Instant::now() - self.frame_interval);
}
let mut fds = [PollFd::new(xcb_fd, PollFlags::POLLIN)];
// Check for any events in the internal buffers
// before going to sleep:
self.drain_xcb_events()?;
// FIXME: handle errors
poll(&mut fds, next_frame.duration_since(Instant::now()).subsec_millis() as i32)
.unwrap();
if let Some(revents) = fds[0].revents() {
if revents.contains(PollFlags::POLLERR) {
panic!("xcb connection poll error");
}
if revents.contains(PollFlags::POLLIN) {
self.drain_xcb_events()?;
}
}
// Check if the parents's handle was dropped (such as when the host
// requested the window to close)
if let Some(parent_handle) = &self.parent_handle {
if parent_handle.parent_did_drop() {
self.handle_must_close();
self.window.close_requested.set(false);
}
}
// Check if the user has requested the window to close
if self.window.close_requested.get() {
self.handle_must_close();
self.window.close_requested.set(false);
}
}
Ok(())
}
fn handle_xcb_event(&mut self, event: XEvent) {
// For all the keyboard and mouse events, you can fetch
// `x`, `y`, `detail`, and `state`.
// - `x` and `y` are the position inside the window where the cursor currently is
// when the event happened.
// - `detail` will tell you which keycode was pressed/released (for keyboard events)
// or which mouse button was pressed/released (for mouse events).
// For mouse events, here's what the value means (at least on my current mouse):
// 1 = left mouse button
// 2 = middle mouse button (scroll wheel)
// 3 = right mouse button
// 4 = scroll wheel up
// 5 = scroll wheel down
// 8 = lower side button ("back" button)
// 9 = upper side button ("forward" button)
// Note that you *will* get a "button released" event for even the scroll wheel
// events, which you can probably ignore.
// - `state` will tell you the state of the main three mouse buttons and some of
// the keyboard modifier keys at the time of the event.
// http://rtbo.github.io/rust-xcb/src/xcb/ffi/xproto.rs.html#445
match event {
////
// window
////
XEvent::ClientMessage(event) => {
if event.format == 32
&& event.data.as_data32()[0]
== self.window.xcb_connection.atoms.WM_DELETE_WINDOW
{
self.handle_close_requested();
}
}
XEvent::ConfigureNotify(event) => {
let new_physical_size = PhySize::new(event.width as u32, event.height as u32);
if self.new_physical_size.is_some()
|| new_physical_size != self.window.window_info.physical_size()
{
self.new_physical_size = Some(new_physical_size);
}
}
////
// mouse
////
XEvent::MotionNotify(event) => {
let physical_pos = PhyPoint::new(event.event_x as i32, event.event_y as i32);
let logical_pos = physical_pos.to_logical(&self.window.window_info);
self.handler.on_event(
&mut crate::Window::new(Window { inner: &self.window }),
Event::Mouse(MouseEvent::CursorMoved {
position: logical_pos,
modifiers: key_mods(event.state),
}),
);
}
XEvent::EnterNotify(event) => {
self.handler.on_event(
&mut crate::Window::new(Window { inner: &self.window }),
Event::Mouse(MouseEvent::CursorEntered),
);
// since no `MOTION_NOTIFY` event is generated when `ENTER_NOTIFY` is generated,
// we generate a CursorMoved as well, so the mouse position from here isn't lost
let physical_pos = PhyPoint::new(event.event_x as i32, event.event_y as i32);
let logical_pos = physical_pos.to_logical(&self.window.window_info);
self.handler.on_event(
&mut crate::Window::new(Window { inner: &self.window }),
Event::Mouse(MouseEvent::CursorMoved {
position: logical_pos,
modifiers: key_mods(event.state),
}),
);
}
XEvent::LeaveNotify(_) => {
self.handler.on_event(
&mut crate::Window::new(Window { inner: &self.window }),
Event::Mouse(MouseEvent::CursorLeft),
);
}
XEvent::ButtonPress(event) => match event.detail {
4..=7 => {
self.handler.on_event(
&mut crate::Window::new(Window { inner: &self.window }),
Event::Mouse(MouseEvent::WheelScrolled {
delta: match event.detail {
4 => ScrollDelta::Lines { x: 0.0, y: 1.0 },
5 => ScrollDelta::Lines { x: 0.0, y: -1.0 },
6 => ScrollDelta::Lines { x: -1.0, y: 0.0 },
7 => ScrollDelta::Lines { x: 1.0, y: 0.0 },
_ => unreachable!(),
},
modifiers: key_mods(event.state),
}),
);
}
detail => {
let button_id = mouse_id(detail);
self.handler.on_event(
&mut crate::Window::new(Window { inner: &self.window }),
Event::Mouse(MouseEvent::ButtonPressed {
button: button_id,
modifiers: key_mods(event.state),
}),
);
}
},
XEvent::ButtonRelease(event) => {
if !(4..=7).contains(&event.detail) {
let button_id = mouse_id(event.detail);
self.handler.on_event(
&mut crate::Window::new(Window { inner: &self.window }),
Event::Mouse(MouseEvent::ButtonReleased {
button: button_id,
modifiers: key_mods(event.state),
}),
);
}
}
////
// keys
////
XEvent::KeyPress(event) => {
self.handler.on_event(
&mut crate::Window::new(Window { inner: &self.window }),
Event::Keyboard(convert_key_press_event(&event)),
);
}
XEvent::KeyRelease(event) => {
self.handler.on_event(
&mut crate::Window::new(Window { inner: &self.window }),
Event::Keyboard(convert_key_release_event(&event)),
);
}
_ => {}
}
}
fn handle_close_requested(&mut self) {
// FIXME: handler should decide whether window stays open or not
self.handle_must_close();
}
fn handle_must_close(&mut self) {
self.handler.on_event(
&mut crate::Window::new(Window { inner: &self.window }),
Event::Window(WindowEvent::WillClose),
);
self.event_loop_running = false;
}
}
fn mouse_id(id: u8) -> MouseButton {
match id {
1 => MouseButton::Left,
2 => MouseButton::Middle,
3 => MouseButton::Right,
8 => MouseButton::Back,
9 => MouseButton::Forward,
id => MouseButton::Other(id),
}
}