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Story Canvas: fit-to-screen, call arrows, character filter, role tinting, legend, route canvas button
- Fit to screen: F shortcut + Fit button (bottom-left) fits all visible blocks into view
- Call vs jump arrows: hollow circle at source for call links, matching Route Canvas convention
- Character filter: dropdown in filter panel dims all blocks not containing selected character's dialogue
- Root/leaf role tinting: green border+bg for story start blocks, amber dashed border+bg for story end blocks
- Legend: collapsible panel (bottom-left) explaining arrows, block roles, and block types
- Open in Route Canvas: hover button on each block header navigates to Route Canvas tab
- Fix: TDZ crash on project open caused by fitToScreen useCallback referencing visibleBlocks before its declaration
- Link.type field added to carry jump/call distinction through to block-level connections
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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