When OpenGL and DirectX programs are running simultaneously in Windows 98 SE with 1.07.00 driver and Voodoo 3, output gets mixed up. <img width="650" height="564" alt="Image" src="https://github.com/user-attachments/assets/a4584dc7-1d19-4892-8d04-03e6c394e139" /> Test files: [voodoo3tests.zip](https://github.com/user-attachments/files/24407027/voodoo3tests.zip). Version: 4cc5d90da3380e3894a3366c6cfe21393775d08e