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bugSomething isn't workingSomething isn't workingbuild-releaseRelated to the build and release pipeline.Related to the build and release pipeline.help wantedExtra attention is neededExtra attention is neededmacosSpecific to Mac OSSpecific to Mac OS
Description
After #33 lands we still face:
The MacOS build process results in the supporting files into res://build/ directory.
Fiddling removing /build makes them required in res:// aka the root of the demo project. Which is worse.
diff --git a/SConstruct b/SConstruct
index 1eeae22..9f7172a 100644
--- a/SConstruct
+++ b/SConstruct
@@ -18,11 +18,11 @@ cpp_bindings_path = "godot-cpp/"
cpp_library = "libgodot-cpp"
rte_cpp_path = "src/raster-tile-extractor/"
-rte_libpath = "src/raster-tile-extractor/build/"
+rte_libpath = "src/raster-tile-extractor/"
rte_library = "libRasterTileExtractor"
vector_cpp_path = "src/vector-extractor/"
-vector_libpath = "src/vector-extractor/build/"
+vector_libpath = "src/vector-extractor/"
vector_library = "libVectorExtractor"
demo_path = "demo/addons/geodot/"and the other(s) too
diff --git a/src/vector-extractor/SConstruct b/src/vector-extractor/SConstruct
index bda7203..fa67298 100644
--- a/src/vector-extractor/SConstruct
+++ b/src/vector-extractor/SConstruct
@@ -25,9 +25,9 @@ if env['p'] != '':
-env['target_path'] = 'build/'
+env['target_path'] = './'
env['target_name'] = 'libVectorExtractor'We do not understand this dynamics on MacOS. Help needed.
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bugSomething isn't workingSomething isn't workingbuild-releaseRelated to the build and release pipeline.Related to the build and release pipeline.help wantedExtra attention is neededExtra attention is neededmacosSpecific to Mac OSSpecific to Mac OS
