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Scaling issues with prop_dynamic #88

@Sirhephaestus

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@Sirhephaestus

When making a prop_dynamic there are various situations where the modelscale in hammer will not multiply the scale but instead use the number as a power, however only applied to the visible mesh, the collision will be accurate. Simply creating a cube, parenting an armature to it, and not modifying it any way and exporting it will create this bug. Exporting the same model in blender source tools and compiling with crowbar does not produce this bug, it seems to only exist within sourceops. image

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