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Description
Compiling with sequences seems to fail if any of them don't start at frame zero.
Using shader api: shaderapiempty.dll
qdir: "c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\modelsrc\drunkard\furnaceboom\"
gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\"
g_path: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\modelsrc\drunkard\furnaceboom\furnaceboom.qc"
Building binary model files...
Working on "furnaceboom.qc"
SMD MODEL Collection.003.smd
SMD MODEL anims/ref.smd
SMD MODEL anims/explode.smd
SMD MODEL anims/idle.smd
ERROR: c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\modelsrc\drunkard\furnaceboom\furnaceboom.qc(30): - end frame before start frame in @idleERROR: Aborted Processing on 'drunkard/furnaceboom'
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