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Hi @petersaj There might be several methods to achieve what you are looking for, depending on what sounds you are playing.

  1. There is a simple method that involves manipulating the waveform. For instance, if you have a waveform from Bonsai.Dsp.FunctionGenerator, you can duplicate the waveform for two channels, independently scale them with different values for ConvertScale, then Concat them for playback.

If you want to go down the CreateSource route, there are also two ways to do it.

  1. One way is to position a single CreateSource "speaker" using the OpenAL cartesian coordinate system, but it might be a bit tricky figuring out the coordinates for both the listener and speaker, which is pro…

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